You are a curious, eccentric artificer who’s made the world your laboratory. You travels from town to town taking apart everything from toasters to traps — sometimes improving them, sometimes leaving behind a pile of “educational debris.” Your copper-dragon heritage fuels your creative spark and love for artistry in all things mechanical. Though you are self-taught, your knowledge is vast, scattered, and endlessly expanding.
- Ability Scores: Constitution, Intelligence, Wisdom
- Feat: Feature: Researcher
- Skill Proficiencies: Arcana and Investigation
- Tool Proficiencies: Tinker's Tools
- Languages: Gnomish
- Equipment: Choose A or B: (A) Pouch ([custom]Nuts and Bolts[/custom]), Tinker's Tools, [custom]Notebook[/custom], Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
Whenever you attempt to learn or recall information, if you don’t know it, you usually know where or how to find it — whether that’s a fellow artificer, a lost ruin, or a blueprint etched in an old gear somewhere.
People who’ve met you rarely forget you — you leaves a trail of curious questions, minor explosions, and inspiration in your wake.
Suggested Characteristics
Personality Traits (Choose 2):
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My curiosity is stronger than my common sense.
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I tend to start explaining things halfway through my thought process.
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Every broken thing begs me to fix it — immediately.
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I forget to eat, sleep, and stop talking when I’m on a roll.
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I see puzzles and patterns in everything.
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When I learn something new, I must share it with everyone, right now.
Ideals (Choose 1):
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Curiosity. There’s always something new to discover — and it’s my duty to find it.
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Creativity. Knowledge is art in motion! If it doesn’t sparkle or click, it’s not finished.
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Self-Expression. My inventions are how I talk to the world.
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Logic. The world follows rules… I just haven’t found all of them yet.
Bonds (Choose 1):
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My “hoard” of trinkets tells the story of my adventures — every piece is a memory.
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I’m searching for the lost workshop of a legendary copper dragon inventor.
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The best thing I’ve ever built is my greatest mystery.
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I owe my curiosity to my clan, but my freedom to the road.
Flaws (Choose 1):
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I get distracted mid-sentence… or mid-experiment.
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I can’t resist taking things apart, even if I’m not supposed to.
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I forget social norms — or forget they exist.
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I sometimes forget that “possible” and “wise” are not the same thing.
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