Sage (Wandering Inventor Variant) Image

You are a curious, eccentric artificer who’s made the world your laboratory. You travels from town to town taking apart everything from toasters to traps — sometimes improving them, sometimes leaving behind a pile of “educational debris.” Your copper-dragon heritage fuels your creative spark and love for artistry in all things mechanical. Though you are self-taught, your knowledge is vast, scattered, and endlessly expanding.

 
Ability Scores: Constitution, Intelligence, Wisdom
Feat: Feature: Researcher
Skill Proficiencies: Arcana and Investigation
Tool Proficiencies: Tinker's Tools
Languages: Gnomish
Equipment: Choose A or B: (A) Pouch ([custom]Nuts and Bolts[/custom]), Tinker's Tools, [custom]Notebook[/custom], Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
 
Feature: Feat: Researcher (Reflavored)

Whenever you attempt to learn or recall information, if you don’t know it, you usually know where or how to find it — whether that’s a fellow artificer, a lost ruin, or a blueprint etched in an old gear somewhere.
People who’ve met you rarely forget you — you leaves a trail of curious questions, minor explosions, and inspiration in your wake.

 
Suggested Characteristics

 

Personality Traits (Choose 2):

  1. My curiosity is stronger than my common sense.

  2. I tend to start explaining things halfway through my thought process.

  3. Every broken thing begs me to fix it — immediately.

  4. I forget to eat, sleep, and stop talking when I’m on a roll.

  5. I see puzzles and patterns in everything.

  6. When I learn something new, I must share it with everyone, right now.

Ideals (Choose 1):

  • Curiosity. There’s always something new to discover — and it’s my duty to find it.

  • Creativity. Knowledge is art in motion! If it doesn’t sparkle or click, it’s not finished.

  • Self-Expression. My inventions are how I talk to the world.

  • Logic. The world follows rules… I just haven’t found all of them yet.

Bonds (Choose 1):

  • My “hoard” of trinkets tells the story of my adventures — every piece is a memory.

  • I’m searching for the lost workshop of a legendary copper dragon inventor.

  • The best thing I’ve ever built is my greatest mystery.

  • I owe my curiosity to my clan, but my freedom to the road.

Flaws (Choose 1):

  • I get distracted mid-sentence… or mid-experiment.

  • I can’t resist taking things apart, even if I’m not supposed to.

  • I forget social norms — or forget they exist.

  • I sometimes forget that “possible” and “wise” are not the same thing.

 
Sage (Wandering Inventor Variant) Image

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