You are a healer not of temples or druid groves, but of streets, barracks, and battlefield tents. Trained to mend flesh and bone without the aid of divine magic, you’ve seen the toll of blades, beasts, and city life alike. Whether tending to the wounded in cramped alleyways, operating in field hospitals under torchlight, or teaching apprentices the art of the suture, you are guided by steady hands and a pragmatic compassion.
Your knowledge blends anatomy, herbalism, and hard-earned experience. Some call you a savior; others, a meddler who plays at gods’ work. But when blood flows and death looms, all look to you for aid.
- Ability Scores: Dexterity, Intelligence, Wisdom
- Feat: Healer
- Skill Proficiencies: Medicine and Perception
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit(history), Robe, 8 GP; or (B) 50 GP
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