You are a trusted operative of the Harpers, a secretive organization dedicated to battling evil and tyranny across Faerûn. You have spent time operating in the shadows, often utilizing the very methods—infiltration, espionage, and subtle manipulation—that criminals employ. You still maintain a network of reliable contacts and informants, many of whom operate on the fringes of society or within high places. You are intimately familiar with the complex power structures and hidden dangers that pervade civilization, and you have survived up to this point by discerning the truth and acting outside conventional authority for the greater good.
- Ability Scores: Dexterity, Constitution, Intelligence
- Feat: Alert
- Skill Proficiencies: Deception, Stealth
- Tool Proficiencies: Thieves’ tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Disguise Kit Crowbar, 2 Pouches, Traveler’s Clothes, Bedroll, Harper pin, 16 GP; or (B) 50 GP
There are many kinds of Harpers, and within the organization, individual agents have particular roles they specialize in to further the cause of balance and fight evil. Choose the role you most often played in your missions, or roll a d8 on the table below.
| d8 | Harper Specialty |
|---|---|
| 1 | Infiltrator - You specialize in joining organizations, cults, or courts under a false identity to expose internal corruption or threat. |
| 2 | Truth-Seeker - You focus on interrogation, deciphering codes and ciphers, and recovering sensitive documents or artifacts. |
| 3 | Protector - Your primary role is to guard persons of interest, such as legitimate rulers, important scholars, or other key Harper allies. |
| 4 | Messenger - You are a master of travel and covert communication, responsible for transmitting vital intelligence between agents and safe houses. |
| 5 | Disruptor - You specialize in sabotage, creating distractions, or undermining a tyrannical authority's supplies or morale. |
| 6 | Scout - Your expertise is in surveillance and mapping dangerous areas or tracking a high-value target across long distances. |
| 7 | Provocateur - You excel at spreading rumors, manipulating public opinion, or pitting two rival factions against each other for the greater good. |
| 8 | Forger/Thief - You use your skills to create false credentials or acquire items (such as blackmail material or evidence) needed for a mission. |
You can always find a messenger or courier who can deliver a message to a known Harper agent in any major city, often for free. Furthermore, because of your access to the Harper network, you are proficient in a disguise kit and can always find high-quality forgeries of simple documentation (like travel papers or minor credentials) in major settlements.
Suggested Characteristics
Harper Agents possess an abundance of endearing and often heroic characteristics, driven by an unwavering commitment to fighting tyranny and preserving freedom. While they rarely show respect for corrupt law or oppressive authority, they adhere to an intense, shared code of honor and loyalty to the Harper cause.
| d8 | Personality Trait |
|---|---|
| 1 | I can blend into any crowd and adopt any accent, making me remarkably forgettable. |
| 2 | I always observe my surroundings and the people I interact with, never letting my guard down. |
| 3 | I use flowery language and witty banter to mask my true intentions or gather gossip. |
| 4 | I am meticulously organized, knowing exactly where everything is in my pack and my contacts list. |
| 5 | I often create and maintain a detailed persona, frequently falling into the mannerisms of my cover identity. |
| 6 | I collect rumors and secrets like others collect coins, believing knowledge is the greatest weapon. |
| 7 | I have a habit of sending coded messages even when a clear one would suffice. |
| 8 | I am a natural performer and can lie with a convincing smile to almost anyone. |
| d6 | Ideal |
|---|---|
| 1 | Balance: Tyranny must be fought wherever it appears, but we must protect the innocent from chaos (Good). |
| 2 | Secrecy: The work we do is too important to risk for personal glory or recognition. The secret must be kept (Neutral). |
| 3 | Redemption: Even a hardened criminal can be brought to the light if they serve the greater cause (Any). |
| 4 | Knowledge: Secrets and information are the true currency of power; they must be acquired and protected (Neutral). |
| 5 | Freedom: Everyone deserves the right to live without oppression or the fear of a tyrant's boot (Chaotic). |
| 6 | Discretion: My personal feelings and loyalties are secondary to the overall mission and the Harper code (Lawful). |
| d6 | Bond |
|---|---|
| 1 | I have a network of informants (some unwitting) whom I must protect at all costs, as they are my eyes and ears. |
| 2 | The life of my Harper mentor was cut short by a powerful enemy; I will see them brought to justice. |
| 3 | I have a deep loyalty to a specific city or region that I am tasked with protecting from corruption. |
| 4 | I carry a coded journal detailing the location of a hidden Harper vault or safe house. |
| 5 | I owe a great debt to a non-Harper ally (a noble, merchant, or scholar) who saved my life or my mission. |
| 6 | I am dedicated to exposing a particular villain or evil organization that threatens the world's balance. |
| d6 | Flaw |
|---|---|
| 1 | I sometimes trust my gut over evidence, which has led to unnecessary trouble or risks before. |
| 2 | I am easily distracted by mysteries and rumors of ancient secrets that might benefit the Harpers. |
| 3 | I have a terrible habit of breaking rules if I think it will achieve the desired outcome faster. |
| 4 | I am overly paranoid and assume the worst motives in all non-Harper authority figures. |
| 5 | I have made powerful enemies (likely a rival criminal or government official) who would love to see me dead or disgraced. |
| 6 | My absolute commitment to the Harper cause makes me ruthless and manipulative in pursuit of the greater good. |
Contacts
You still maintain a network of key contacts who can provide you with essential, often sensitive, information. These individuals could be other Harper field agents, non-Harper informants (such as merchants or guards), or even minor figures within the criminal underworld whose interests align with the defeat of tyranny. These contacts are invaluable sources for rumors, safe passage, and warning signs.
| d2 | Contact |
|---|---|
| 1 | A Fellow Harper: An ally who can provide safe houses, information, or access to high-level Harper resources. |
| 2 | A "Clean" Informant: A legitimate figure (like a town guard captain, guild master, or noble) who doesn't know you work for the Harpers but regularly feeds you important information about local threats or corruption. |
Although your core methods involve stealth and subtle manipulation, you learned and practiced them in a very different context: as a covert agent focused on direct intervention. You might be tasked with eliminating a major threat, recovering a powerful artifact before it falls into evil hands, or organizing a local militia to resist tyranny.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/11/2025 3:16:05 AM
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Coming Soon
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