You lived on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft, and unspeakable acts. It's a wonder how you sleep at night, and a miracle you've never lost your pride and never abandoned hope. Fate it seems is not yet finished with you.
- Ability Scores: Dexterity, Wisdom, Charisma
- Feat: Lucky
Origin Feat
You gain the following benefits.
Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.
Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
- Skill Proficiencies: Insight and Stealth
- Tool Proficiencies: Thieves’ Tools
- Languages: Thieves’ Cant
During your Homeless Survival you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ can't understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs.
- Equipment: Choose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Your time spent under societal exclusion taught you the following:
Street fighting & Theives' Cant
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