You have never put down roots and have wandered the world your entire life
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies: One type of artisan’s tools, vehicles (land), Pan Flute, disguise kit
- Languages: Due to your traveling you know Elvish and Gnomish.
- Equipment: A set of artisan’s tools (one of your choice), a Crowbar, an Sack, a set of common clothes, a coil of Rope and a pouch containing 10 gp
Defining Event
All you have ever wanted to do was travel to new destinations and meet new people.
| d9 |
Defining Event |
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1
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I helped save a group of children whose families where murdered on the road.
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2
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I saved people during a natural disaster.
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3
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I stood alone against a terrible monster.
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4
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I accidentally stopped a war.
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5
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I led a militia to fight off an invading army.
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6
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I protected a village when there was no one else who could
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7
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I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
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8
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A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
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9
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A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
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Feature: Disappear
Due to your years of traveling you have learned to blend in with crowds and become less noticable.
Spell List
Suggested Characteristics
A Drifter does not always want to do the heroic thing but will if it means safety to others.
| d8 |
Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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If someone is in trouble, I’m always ready to lend help.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
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I’m confident in my own abilities and do what I can to instill confidence in others.
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6
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Thinking is for other people. I prefer action.
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7
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If no one else will step up to defend I will.
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8
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In my travels I have seen many strange things so nothing surprises me anymore.
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| d6 |
Ideal |
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1
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Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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| d6 |
Bond |
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1
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
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I will always protect others even to my own detriment.
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3
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A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
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My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
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I protect those who cannot protect themselves.
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6
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I wish my childhood sweetheart had come with me to pursue my destiny.
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| d6 |
Flaw |
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1
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The tyrant who rules my land will stop at nothing to see me killed.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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I never stay in one place for long so I do not build good relationships.
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6
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I have trouble trusting in my allies.
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