You trained in the healing arts—whether in a sterile orbital medbay, a battlefield triage unit, or the backroom of a rusted freighter. You’ve studied anatomy, trauma response, and the delicate balance between life and death. Whether you’re a licensed physician, a rogue cyber-surgeon, or a field medic with a conscience, your hands have saved more lives than most can count.
You’ve seen what war, poverty, and desperation do to the body—and the soul. You carry your tools like a priest carries relics, and you never forget the ones you couldn’t save.
- Feat: Triage Expert
- Skill Proficiencies: Medicine and Nature
- Tool Proficiencies: Herbalism Kit
- Languages: Any one of your choice
- Equipment: Choose A or B: (A) Dagger (scalpel), Healer’s Kit, Herbalism Kit, Bandages, Book of Remedies, Medical Book, Robes, 10 GP; or (B) 50 GP
• Quickly assess a creature’s physical condition and identify symptoms or injuries without a check.
• Gain advantage on Charisma (Persuasion) checks when offering medical aid or speaking as a healer.
• In settlements, ships, or outposts, you can usually secure shelter, supplies, or protection in exchange for your services.
• Once per long rest, you can stabilize a dying creature or remove a non-magical condition (such as blinded, deafened, or poisoned) without expending a resource, provided you have access to your tools.
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