The wilderness has always served as your home, as you were an outcast to society due to your dangerous urges. Your hunger is seemingly never satisfied as your instincts crave a bloody battle and a hardy meal. Some may call you a monster, but for all you care that word brings you comfort, knowing that there are beasts and creatures out there with the same hunger as you.
- Ability Scores: Ability scores you are able to increase are Strength, Constitution, and Dexterity.
- Feat: You gain the Charger Feat.
- Skill Proficiencies: You gain proficiency in intimidation, perception, and athletics
- Tool Proficiencies: You are proficient in poisoners kits.
- Equipment: You can start off with either a poisoners kit, basic poison, a chain, a hunting trap, 2 torches and 3 gold pieces, or 35 gold pieces.
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