In the world of Blue Planet, land masses are a long ways from each other. Adventurers spend majority of their time staring at the same wide open ocean, and sometimes that could be a little too much. When sanity drops productivity on the ship takes a hit. A ship of insane sailors only ends badly. Musicians know how to lighten the mood and change a tune.
- Ability Scores: Wisdom, Dexterity, Charisma
- Feat: Musician (3 Piece)
- Skill Proficiencies: choose 2 from Deception, Intimidation, Persuasion, Insight, or [skill]Performance[/skill].
- Tool Proficiencies: Choose any kind of Musical Instrument
- Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
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