Unlike the common guard hired by cheap merchants to protect livestock along the Western Spice Road. You are a Guild Caravan Guard. Outfitted with the best equipment, trained by master swordsmen, paid in sacks of gold. You have traveled from the Silver Sea to the far reaches of Tel Jaddac where the black sands shimmer in the rising sun. You are the backbone of trade in Karraq, the shield against the selfish and vile.
- Ability Scores: Constitution, Strength, Charisma
- Feat: [feat]Alert[/feat]
- Skill Proficiencies: Athletics and Perception
- Tool Proficiencies: Vehicles (land)
- Languages: You have spent much of your time traveling in far off lands and have spent time amongst other cultures. Choose an extra language.
- Equipment: Choose A or B: (A) Scimitar, 5 Javelin, Navigator’s Tools, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Contacts
The player may choose one of the four major trading companies from Karraq to be under employment from.
| d4 | Contact |
|---|---|
| 1 | Azure Lion |
| 2 | The Casian League |
| 3 | The Scaro Family |
| 4 | The Far Reaches Trading Company |
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