You have joined a nefarious organization, but unlike most of the people within it you have joined it to bring it down. By either your superiors or by your own accord you have joined a cult and are attempting to use your position to bring it down. This may consist of just providing information to a contact, to even performing acts of sabotage. Only one thing matters to you beyond bringing down whatever group you have snuck into, keeping your cover.
- Ability Scores: Dexterity, Constitution, Charisma
- Feat: Informant
- Skill Proficiencies: Deception and Stealth
- Tool Proficiencies: Forgery Kit
- Equipment: Choose A or B: (A) Dagger, Forgery Kit, Glass Bottle, Lamp, Manacles, Oil (5 flasks), 2 Pouches, Robe, Rope, 25 GP; or (B) 50 GP
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