Runner Image

You are in a group of people who have extreme athleticism, and a talent of memorization. You know your way around and as a result you are put into the task of running and exploring the maze.

 
Ability Scores: +1/1/1, or +2/1 to strength dexterity, or wisdom
Feat: Maze Lore
You possess an uncanny ability to notice patterns and recall spatial details within complex, repetitive, or labyrinthine environments.
When navigating a maze, dungeon, or intricate urban landscape, you can make a Wisdom (Survival) or Intelligence (Investigation) check to discern subtle changes, recognize previous paths, or recall environmental details that others might miss. You can use this feature to get a general sense of the most efficient path forward (if one exists), potential danger zones, or the location of unique architectural features. Your DM will provide useful, actionable information based on your check.
Skill Proficiencies: Proficiency in acrobatics, or survival
Tool Proficiencies: Cartographers tools
Languages: Common

Gladespeak

Equipment: A set of common clothes
A belt pouch containing 10 gp
Cartographer's tools
A small, distinctive token from a fallen comrade
A simple, non-magical weapon (e.g., a club, a sling, or a dagger) if your class doesn't already provide one.
 
Feature: Maze Lore

Maze Lore
You possess an uncanny ability to notice patterns and recall spatial details within complex, repetitive, or labyrinthine environments.
When navigating a maze, dungeon, or intricate urban landscape, you can make a Wisdom (Survival) or Intelligence (Investigation) check to discern subtle changes, recognize previous paths, or recall environmental details that others might miss. You can use this feature to get a general sense of the most efficient path forward (if one exists), potential danger zones, or the location of unique architectural features. Your DM will provide useful, actionable information based on your check.

 
Suggested Characteristics

Characteritcs

I constantly survey my surroundings, always looking for an escape route.
I prefer physical action over planning and talking; we need to move.                                                                                                                                                                                                                  My memories are a blur, but I cling to a few key faces or words that drive me forward.
I'm fiercely loyal to my immediate group and suspicious of all outsiders or authority figures.
I communicate mostly in gestures and short, clipped sentences, a habit from the Maze.
I have a nervous tic, always fidgeting with a small memento from my past life.
I approach every problem like a puzzle to be solved, no matter how dangerous.
I'm quiet and observant, preferring to let my actions speak louder than words.

Ideal
Freedom. No one should be caged, and I will tear down the walls that hold people captive. (Chaotic)
Order. Rules keep us alive; chaos is what the Maze wants. We must adhere to the rules to survive. (Lawful)
Discovery. The only way out is through knowledge. I must map everything and find the truth. (Neutral)
Survival. It's us against the world, and I will do whatever it takes to keep my friends and myself alive. (Neutral)
Redemption. I don't know what I did to deserve this, but I intend to make things right by saving others. (Good)
Power. I will master the labyrinth and use my knowledge to control my destiny, not be a victim. (Evil)

Bond                                                                                                                                                                                                                                                                                                                                     I will never abandon a friend or fellow Runner in a place of danger.
The map I carry holds the key to our salvation, and I will protect it with my life.
I have a deep connection to the first person I met in the Glade/Maze.
I must find out who put me here and why.
The place I came from, the "Glade," is my only home, and I will defend its survivors.
I am bound by an oath to lead others to safety, no matter the cost to myself.

Flaw
I am claustrophobic and panic when confined in small spaces for too long.
I'm reckless, often running headlong into danger without a second thought.
I am obsessed with details and often get lost in minor problems while ignoring the bigger picture.
My past amnesia makes me question my own judgment and sanity.
I have a tendency to hoard essential supplies, even when we have plenty.

d8 Personality Trait
1 I constantly survey my surroundings,
2 I prefer physical action over planning and talking; we need to move.
3 My memories are a blur, but I cling to a few key faces or words that drive me forward.
4 I'm fiercely loyal to my immediate group and suspicious of all outsiders or authority figures.
5 I communicate mostly in gestures and short, clipped sentences, a habit from the Maze.
6 I have a nervous tic, always fidgeting with a small memento from my past life.
7 I approach every problem like a puzzle to be solved, no matter how dangerous.
8 I'm quiet and observant, preferring to let my actions speak louder than words.
d6 Ideal
1 Freedom. No one should be caged, and I will tear down the walls that hold people captive. (Chaotic)
2 Order. Rules keep us alive; chaos is what the Maze wants. We must adhere to the rules to survive. (Lawful)
3 Discovery. The only way out is through knowledge. I must map everything and find the truth. (Neutral)
4 Survival. It's us against the world, and I will do whatever it takes to keep my friends and myself alive. (Neutral)
5 Redemption. I don't know what I did to deserve this, but I intend to make things right by saving others. (Good)
6 Power. I will master the labyrinth and use my knowledge to control my destiny, not be a victim. (Evil)
d5 Bond
1 I will never abandon a friend or fellow Runner in a place of danger.
2 The map I carry holds the key to our salvation, and I will protect it with my life.
3 I must find out who put me here and why.
4 The place I came from, the "Glade," is my only home, and I will defend its survivors.
5 I am bound by an oath to lead others to safety, no matter the cost to myself.
d5 Flaw
1 I am claustrophobic and panic when confined in small spaces for too long.
2 I'm reckless, often running headlong into danger without a second thought.
3 I am obsessed with details and often get lost in minor problems while ignoring the bigger picture.
4 My past amnesia makes me question my own judgment and sanity.
5 I have a tendency to hoard essential supplies, even when we have plenty.
 

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