You trained in the shadow of Whitestone’s strict armory protocols—craft, maintenance, and discretion—thanks to a quiet favor owed to your family. You learned that firearms aren’t just weapons; they’re responsibilities, secrets, and sometimes political liabilities.
- Ability Scores: ----
- Feat: ----
- Skill Proficiencies: Choose two: Investigation, Perception, Insight, Persuasion.
- Tool Proficiencies: Choose two: Tinker’s Tools, Weaver’s Tools, Smith’s Tools, Leatherworker’s Tools.
- Languages: Choose one: Common plus one of Elvish, Dwarvish, Draconic, Undercommon
- Equipment:
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Tinker’s tools
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Weaver’s tools
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Common clothes (or traveler’s clothes)
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A Whitestone-style insignia token (nonmagical)
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Pouch with 10 gp
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During your time in Whitestone’s orbit, you were assigned a practical duty. Choose one or roll a d6.
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Spell List
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| Spell Level | Spells |
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Suggested Characteristics
Use any standard background personality tables (PHB) or choose traits that emphasize discipline vs. showmanship, professional discretion, and a complicated relationship with status (e.g., dutiful, charismatic, reckless, secretive, stubbornly proud, unexpectedly kind).
Contacts
Choose one contact connected to your Whitestone training: a Quartermaster, a Workshop Mentor, a Rifle Corps Guard, or a Discreet Patron who occasionally trades information for favors.
Some apprentices were trusted with sealed dispatches, escorted shipments, or ran messages between workshops and watch posts. You learned routes, codes, and when not to ask questions.
You possess a recognizable dispatch seal/token tied to Whitestone armory logistics. When acting openly and responsibly (maintenance, delivery, safety), you can usually secure basic cooperation from guards, engineers, and weapon enthusiasts, such as access to a workshop corner, an introduction to a quartermaster, or help obtaining mundane parts—provided it doesn’t break local law or compromise protected designs (DM adjudicates)
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