You are an apothecary. You mix liquids, herbs, powders, and salts to create the salves that will save a person’s life. You might not be a doctor, but a doctor can do all the diagnosing they want: no healing may happen without your products. You live your life surrounded by vials, pots, decanters, and canisters, and with a pinch of this and a pinch of that you can make a remedy for the deadliest of diseases, or the smallest of peeves. You’ve found that this talent comes in very handy when out on the road adventuring. After all, adventurers do tend to get hurt often, and when they do you’ll be the first one they turn to for aid.
(Hexbound)
- Ability Scores: Constitution, Intelligence, Wisdom
- Feat: Healer
- Skill Proficiencies: Nature and Medicine
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) 10 Glass Vials, Herbalism Kit, Healer's Kit, Component Pouch, Traveler's Clothes, 3 GP; or (B) 50 GP
Your expertise with ointments and potions lets you ascertain the nature of any liquid you come across, knowing the components that were used in its making and if there’s magic contained within.
Previous Versions
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12/27/2025 3:25:10 PM
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