You lived a life of servitude to an entity of much greater power than your own. Your life was one of toil, doing grunt work for your master that was frequently perilous. Somehow, you persevered through a combination of luck and your own wits, where many of your fellow minions met a grisly end. Through some twist of fate, you find yourself outside of the grasp of your former master and with a freedom you had not known before. What will you do with that freedom? Will you find a new master to serve? Will you run as far away as you can, fearful of being hunted down? The world is yours, now...
- Ability Scores: Dexterity, Intelligence, Wisdom
- Feat: Lucky
- Skill Proficiencies: Stealth and Investigation
- Tool Proficiencies: Thieves' Tools
- Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Caltrops, Ball Bearings, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
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