You journey the wild with those seeking it's mysteries. You have aided those who sought entrance to the caverns of the Underdark or looked for ruinous temples to abandoned gods. You aided them in setting up camp and in hunting for their meals
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Stealth and Survival
- Tool Proficiencies: Leatherworker's Tools
- Equipment: Choose A or B: (A) Longbow, 20 Arrows, Leatherworker's Tools, Bedroll, Quiver, Scimitar, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP
Feature: Feat: Magic Initiate (Wizard)
Among the people who you guided into the wilderness was a wizard who taught you a simple spells and cantrips
Previous Versions
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1/11/2026 12:38:17 PM
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4
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1
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1.1
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Coming Soon
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