You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.
Ability Scores: Strength, Dexterity, and Charisma
Feat: Musician (see 'Feat Description')
Skill Proficiency: Acrobatics and Performance
Tool Proficiency: Choose one kind of Musician Instrument.
Equipment: Choose A or B: (A) Musician Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP.
- Ability Scores: The Entertainer Background allows you to choose between Strength, Dexterity, and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
- Feat: Musician
Origin Feat
You gain the following benefits.
Instrument Training. You gain proficiency with three Musical Instruments of your choice.
Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
- Skill Proficiencies: Acrobatics and Performance.
- Tool Proficiencies: Choose one kind of Musical Instrument.
Musical Instrument (Varies)
Ability: Charisma
Weight: Varies
Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Variants: Bagpipes (30GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)
- Languages: N / A.
- Equipment: Choose A or B: (A) Musician Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP.
You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.
Ability Scores: Strength, Dexterity, and Charisma
Feat: Musician (see 'Feat Description')
Skill Proficiency: Acrobatics and Performance
Tool Proficiency: Choose one kind of Musician Instrument.
Equipment: Choose A or B: (A) Musician Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP.
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