Entertainer (2024PHB) Image

You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.

Ability Scores: Strength, Dexterity, and Charisma

Feat: Musician (see 'Feat Description')

Skill Proficiency: Acrobatics and Performance

Tool Proficiency: Choose one kind of Musician Instrument.

Equipment: Choose A or B: (A) Musician Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP.

 
Ability Scores: The Entertainer Background allows you to choose between Strength, Dexterity, and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Feat: Musician

Origin Feat

You gain the following benefits.

Instrument Training. You gain proficiency with three Musical Instruments of your choice.

Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Skill Proficiencies: Acrobatics and Performance.
Tool Proficiencies: Choose one kind of Musical Instrument.

Musical Instrument (Varies)

Ability: Charisma

Weight: Varies

Utilize: Play a known tune (DC 10), or improvise a song (DC 15)

Variants: Bagpipes (30GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, 2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)

Languages: N / A.
Equipment: Choose A or B: (A) Musician Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP.
 
Entertainer

You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.

Ability Scores: Strength, Dexterity, and Charisma

Feat: Musician (see 'Feat Description')

Skill Proficiency: Acrobatics and Performance

Tool Proficiency: Choose one kind of Musician Instrument.

Equipment: Choose A or B: (A) Musician Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP.

 
Entertainer (2024PHB) Image

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