You were apprenticed for several years to a mysterious traveller from another world.
He trained you in various forms of combat as well as to feel the flow of Truth through the world and even to commune with it on a spiritual level in order to Sense the correct path.
He left you with a sword, a bow, a gun, some gold and a Quest to Balance the world by aiding the downtrodden and removing those who abuse their power.
He also indicated that somewhere in this world there is a sword made of Pureite, the metal of Pure Light.
This Legendary Sabre harms any evil in its proximity and burn away any evil it stays in contact with.
It is your life quest to find this sword and use it for the good of all.
- Ability Scores: You have +2 to Insight and Investigation due to your training in seeing and sensing The Truth.
You have Blindsight to 5 feet. - Feat: Your extensive martial training has given you the ability to sense things around you even when vision is completely obscured.
You have a greater ability to see into The Truth of People's hearts and to find hidden things.
You have training with Swords, Bows and Firearms.You can Commune with the Truth to gain vague hints about the correct path to follow and a boost to your Awareness for a time.
- Skill Proficiencies: You have training with Sabre, Rapier, Longsword, Bow and Firearms.
You are trained in seeking the truth, whether by studying people or investigating the area.
You know how to maintain your weapons and produce new ammunition. - Tool Proficiencies: You know how to maintain Firearms and even make replacements for various parts of the Action.
You have the knowledge of how to create Black Powder, Cordite, Fulminate, Brass Extrusion and in short everything needed to make small quantities of Cased Ammunition.
Although the raw ingredients for Cordite and Fulminate are not easy to come by and you require at least 2 weeks at a well stocked Alchemist to make a small batch of ammunition, as well as the high cost of Supplies.You are also sworn to Never Divulge the Knowledge of Firearms and Ammunition Manufacture to anyone, ever. Lest you lose your connection to The Truth.
Quite aside from the ramifications should the knowledge become widespread which your Master impressed upon you many, many times. - Languages: You are able to comprehend and communicate in Common, Common Sign Language and Celestial.
- Equipment: Rapier, Bow (short or long), Semi-Automatic Pistol with 4 Magazines.
Studded Leather Armour.
Basic Travel supplies.
Your connection to The Truth grows with experience.
At Level 10 you have a few seconds of premonition, allowing Advantage on Physical Saving Throws (Str, Dex, Con) as long as you are able to move.
At Level 15 the added foresight means you are better prepared in each combat round, allowing you to use your Bonus Action to either Attack or Dodge.
(No Extra Attacks on the Bonus Action Attack and the attack must be made with an already readied weapon, or be unarmed)
AT Level 20 You can Evade and Dodge as a Reaction (Evasion, Uncanny Dodge). If you already have these abilities you get an Extra Dodge Reaction.
Spell List
You can Commune with the Truth to gain understanding of the correct path to follow and a boost to your Awareness for a time.
You can detect Poisons and Disease.
| Spell Level | Spells |
|---|
Suggested Characteristics
| d1 | Personality Trait |
|---|---|
| 1 | Honest |
Previous Versions
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1/11/2026 10:51:00 PM
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6
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1
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1.4
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Coming Soon
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