You are a Atlantean knight of the pre flood earth nation of the Atlantean Socialist Empire and you were given eternal youth as a soldier in the Atlantean Socialist Empire. unfortunately you ended up in a area of a future time do to an accident while on a Atlantean Navy Spaceship. also you do not know where to start finding your fellow soldiers of the Atlantean navy. as such you became forced to try to live a more normal life in the current era you are in until you find information about how or where to find your fellow soldiers of the Atlantean navy. the effects of the time jump made you lose your full knowledge of wizard spells. also due to the time jump, your Atlantean military equipment became too damaged to be useful and or weakened to be able to be used. the only thing that can repair orichalcum weapons and armor is a orichalcum blacksmith's tools but orichalcum blacksmith tools can only be crafted and used by Atlantean wizard blacksmiths. your character is not a Atlantean blacksmith but is a wizard that can use intelligence to use tools that require intelligence. also orichalcum smith's tools use intelligence instead of strength to craft with them. you also know any pre flood earth nation language. you can use simple armor though. also, the babies you had before you ended up in the Feywild are your fellow Atlantean Platoon soldiers with you as your leader. also, years had gone by while you were in the Feywild and you raised other non eternal youth children.
- Ability Scores: Constitution, Intelligence, Dexterity
- Feat: Tough
- Skill Proficiencies: Arcana and History
- Tool Proficiencies: Alchemist's Supplies, Brewer's Supplies, Glassblower's Tools, Jeweler's Tools, Potter's Tools, Herbalism Kit, Poisoner's Kit
- Equipment: Choose A or B: (A) Damaged Atlantean Armor (Homebrew Item), Studded Leather, Locked Spellbook, Damaged Atlantean L.E.R.P. Weapon (homebrew weapon), Damaged Atlantean Multi Use Tool (Homebrew Tool), Bag of Holding, Alchemist's Supplies, Brewer's Supplies, Glassblower's Tools, Jeweler's Tools, Potter's Tools, Herbalism Kit, Poisoner's Kit, Damaged Auto Set Up Tent (Homebrew Item), Damaged Atlantean Sleeping Bag (Homebrew Item), Damaged Atlantean Multi Use Canteen (Homebrew Item), Damaged Atlantean Dual Laser Pistols (Homebrew Item), Damaged Atlantean Infinite Food Box (Homebrew Item), Quiver of Ehlonna (Homebrew Item), 5 GP; or (B) 80 GP
you were a soldier, a citizen of the Atlantean Socialist Empire that ruled over the pre flood earth, and a knight in the technologically advanced Atlantean Navy until you ended up somewhere in the future but in the Feywild. as such modern day like weapons, light armor, and shields, are the only weapons and armor you can use and are proficient in. also you have learned how to use intelligence based tools that are used in the era you are in. the damaged equipment you carry can only be fixed by an Atlantean wizard blacksmith. also you can speak any pre flood earth language. the only vehicles you can be proficient in and are proficient in is any airship, any seafaring boat, modern day land vehicles and modern day spaceships. you know how to ride and tame a living steed. due to the effects of the time stream, you lost your past life experience and so your wisdom score is 10 when creating a character while using this background. also anything that you find, try to figure out, or use, which is not a modern era and not a thing that would exist in a more advanced age than the modern era, you automatically have disadvantage in rolls about knowing anything about that thing you are trying to find, figure out, or use. this disadvantage does not apply to things you are proficient in or things you have expertise in. when you polymorph a creature, you can only polymorph it into a prehistoric beast like a mammoth or a dinosaur because you were around prehistoric creatures when you lived in the Atlantean Socialist Empire and prehistoric beasts were used as cattle and steeds in the pre flood earth era you were in but beasts like a cow or a wolf are unfamiliar to you.
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