The Graveward Disciples are monks trained in monasteries built atop ancient burial grounds, battlefields, and necropolises. Their order exists to prevent the dead from rising and to bring peaceful release to spirits that cannot move on.
Unlike clerics or paladins, Graveward monks do not draw power from gods. Instead, they discipline their bodies and spirits to resonate with the boundary between life and death. Through meditation among tombs, fasting in haunted places, and training against necrotic energies, they become living wards against the undead.
A Graveward Disciple travels wherever undead activity threatens the balance of the world, offering last rites, cleansing rituals, or — when necessary — merciful destruction.
- Ability Scores: Graveward Disciples emphasize Wisdom to sense lingering spirits and necromantic corruption, and Dexterity to strike swiftly and precisely against undead foes. Constitution is valued to endure necrotic energies and cursed environments, while Intelligence aids in understanding burial rites, necromancy, and the lore of the dead.
- Feat:
You have trained your spirit to resonate with the boundary between life and death.
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Increase your Wisdom by 1, to a maximum of 20.
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You learn the Spare the Dying cantrip (Wisdom is your spellcasting ability for it).
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Once per turn when you deal damage to an undead creature, you may change the damage type to radiant.
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You have advantage on saving throws against being frightened by undead.
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- Skill Proficiencies:
You gain proficiency in Religion and Insight.
Religion represents your knowledge of burial rites, necromancy, and undead lore.
Insight reflects your ability to sense unrest, possession, or spiritual imbalance. - Tool Proficiencies:
You gain proficiency with Herbalism Kit or Calligrapher’s Supplies (your choice).
Herbalism represents the creation of incense, warding powders, and cleansing salves.
Calligraphy represents the writing of prayer scrolls, warding sigils, and funerary texts. - Languages:
You learn one extra language of your choice, often Celestial, Infernal, or Abyssal, representing your study of extraplanar undead and necromancy.
- Equipment:
You start with:
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A set of monk’s robes marked with funerary symbols
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A prayer bead strand or spirit token
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A vial of blessed incense or salt
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A small journal of burial rites and spirit names
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Use or roll on the table below to determine how you became a Graveward Disciple:
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Your village was destroyed by undead, and the monks took you in.
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You were born able to see spirits and were brought to the monastery for training.
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You volunteered after witnessing a haunting no one else could stop.
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A dying monk passed their duty to you.
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You were raised near a necropolis and learned its dangers firsthand.
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A spirit begged you to prevent others from suffering its fate.
| d6 | Graveward Disciple Origins |
|---|---|
| 1 | Your village was destroyed by undead, and the monks took you in. |
| 2 | You were born able to see spirits and were brought to the monastery for training. |
| 3 | You volunteered after witnessing a haunting no one else could stop. |
| 4 | A dying monk passed their duty to you. |
| 5 | You were raised near a necropolis and learned its dangers firsthand. |
| 6 | A spirit begged you to prevent others from suffering its fate. |
Spell List
While not true spellcasters, Graveward Disciples learn simple spiritual techniques and rites that mimic minor divine effects focused on death, rest, and cleansing.
| Spell Level | Spells |
|---|---|
| Cantrip | spare the dying |
| 1st | detect evil and good |
| 2nd | gentle repose, protection from poison |
Common spiritual techniques include rites to calm restless spirits, detect necromantic corruption, bless burial grounds, and purify tainted objects. These practices do not replace divine magic but reflect intense training of mind, breath, and spirit.
Suggested Characteristics
Graveward Disciples are solemn, compassionate, and disciplined. They tend to speak softly, treat the dead with reverence, and view undeath as a tragic violation rather than something to hate.
Many are calm even in horrific situations, having trained among corpses, ghosts, and ruins. They often struggle socially among the living due to their comfort with death and mourning rituals.
| d8 | Personality Trait |
|---|---|
| 1 | I speak softly, even in danger. (Lawful Neutral / Neutral Good) |
| 2 | I treat the dead with more respect than the living. (Neutral / Lawful Neutral) |
| 3 | I never rush a funeral rite. (Lawful Neutral / Lawful Good) |
| 4 | I am uncomfortable in loud celebrations. (Lawful Neutral / True Neutral) |
| 5 | I keep the names of the dead written and remembered. (Neutral Good / Lawful Good) |
| 6 | I am calm when others panic. (Lawful Neutral / True Neutral) |
| 7 | I dislike unnecessary violence. (Neutral Good / Lawful Good) |
| 8 | I believe every spirit deserves peace. (Neutral Good / True Neutral) |
| d6 | Ideal |
|---|---|
| 1 | The dead deserve rest, not chains. (Neutral Good) |
| 2 | Someone must stand between life and undeath. (Lawful Neutral / Lawful Good) |
| 3 | Undead are victims before they are monsters. (Neutral Good) |
| 4 | Life and death must remain in harmony. (True Neutral) |
| 5 | Even corrupted spirits can be freed. (Neutral Good / Chaotic Good) |
| 6 | The natural cycle must be protected. (Lawful Neutral) |
| d6 | Bond |
|---|---|
| 1 | I seek to lay a specific spirit to rest. (Any Good / Neutral) |
| 2 | My monastery is my only true home. (Lawful Neutral / Lawful Good) |
| 3 | I carry a relic from someone I failed to save. (Neutral Good) |
| 4 | A priest once saved my life — I owe them everything. (Lawful Good / Neutral Good) |
| 5 | A spirit guides me and expects my help in return. (True Neutral / Neutral Good) |
| 6 | I will destroy the necromancer who created my greatest failure. (Neutral Good / Lawful Neutral) |
| d6 | Flaw |
|---|---|
| 1 | I value the dead more than the living. (True Neutral / Lawful Neutral) (can drift toward Evil) |
| 2 | I hesitate when fighting intelligent undead. (Neutral Good) |
| 3 | I am emotionally distant. (True Neutral) |
| 4 | I blame myself for deaths I could not prevent. (Neutral Good) |
| 5 | I refuse to abandon cursed places. (Lawful Neutral / Neutral) |
| 6 | I struggle to enjoy normal life. (Any Neutral) |
Contacts
Your contacts might include:
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A mortician, undertaker, or gravekeeper who alerts you to disturbances.
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A priest or shrine caretaker who trusts you to handle undead quietly.
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A ghost or bound spirit who provides warnings in exchange for your promise of release.
| d3 | Contact |
|---|---|
| 1 | A gravekeeper who alerts you to disturbances. |
| 2 | A priest or shrine caretaker who trusts you. |
| 3 | A ghost or bound spirit who provides warnings. |
When you spend at least 10 minutes meditating in a place where a creature has died, you can sense whether undead are present within 300 feet and whether any spirits are restless, bound, or corrupted (DM determines specifics). This does not reveal exact location or number, only presence and general intensity.
You can use this feature once per long rest.
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