- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Soul Grappler
- Skill Proficiencies: Sleight of Hand and Insight
- Tool Proficiencies: Disguise Kit
- Languages: Choose A or B: (A) Thieves'Cant (B) The language of your monastery
- Equipment: Choose A or B: (A) 1 Daggers, Thieves’ Tools, Quarterstaff), 2 Pouches, Traveler’s Clothes, 15 GP; or (B) 50 GP
You use your vanpiric powers to halt the your enemies movement
You gain the following benefits.
Ability Score Increase. Increase your constitution or Dexterity score by 1, to a maximum of 20.
Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.
Attack Advantage. You have Advantage on attack rolls against a creature Grappled by you.
Fast Wrestler. You don't have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller.
dragging through the mud. You can use double your movement speed to drag your opponent on the ground wile grappling them dealing 1d4-1 bludgeoning damage for every 10ft you move while dragging them.
(its the grappler feat but you fight a bit dirty, I hope this isn't op lol)
Spell List
Vampiric touch
| Spell Level | Spells |
|---|
On level 7 you can cast Vampiric touch at 3de level once per long rest.
On level 10 you can cast Vampiric touch at 4de level once per long rest.
On level 14 you can cast Vampiric touch at 5de level once per long rest.
On level 18you can cast Vampiric touch at 6de level once per long rest.
Suggested Characteristics
This background is supposed to be played as a Monk Dhampir/Vampire allowing u to use your unarmed strikes as Vampiric bites flavoured as life draining punishes, I would also flavour the race into a other race, but do whatever you want!
Contacts
It would be cool to play something completely different then a regular monk and I think this would sensify those edgy monk builds you've been wanting to play :)
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