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Weather a community medicine man, a reclusive scholar or a medic on the front lines of war, you are trained in the non-magical art of medicine. While not necessarily as powerful as a magical healer, you are experienced with herbal and other remedies. 

 
Skill Proficiencies: Nature, Medicine
Tool Proficiencies: Herbalism kit, Cooks utensils
Equipment: a set of commoner’s clothes, a book of research notes and common cures, a medicine kit, and a belt pouch containing 10 gp 
 
Feature: Medically trained

When you make a medicine check to Stabilize a creature the check is made with advantage. 

Additionally when you spend an action studying an injury you immediately gain basic medical knowledge on the injury (or corpse) such as it being poisoned or internally bleeding. This does not immediately inform you how to cure the injury, only that it exists.

Your DM can take away these benefits if they rule that the biology of a creature or the nature of an injury is too alien. 

 
Suggested Characteristics

As a healer you are similar to the hermit, or Sage backgrounds. Use their tables. or don't. because who uses those?

 
Healer Image

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