Daemon orphan reborn with a grafted soul, raised by parents at the edge of the Viridian Forest. Branded by fire and pact, you now walk the wilds as a thornling bound to the Archfey. You grew up far from towns and technology, surviving storms, hunger, and solitude. You can always find food and fresh water for yourself and companions, and you instinctively know how to navigate unfamiliar terrain. The wilds are in your blood, and the Fey’s mark sharpens your instincts further.
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Alert
- Skill Proficiencies: Survival and Nature
- Tool Proficiencies: Leatherworker's Tools and Herbalism Kit
- Languages: Common, Sylvan
- Equipment: Choose A or B: (A) Daggers, Shortswords, Leather, Leatherworker's Tools, Herbalism Kit, Backpacks, Traveler’s Clothes, 2 Oil Flasks, 5 Rations, Tinderboxes, Waterskins, 10 GP. or (B) 50 GP
You gain the following benefits.
Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
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