Your early years were defined by an unshakable interest in something beautiful but frivolous, like painting, writing, decorative crafts or wearable fashion. The rural confines of your hometown could not contain your enthusiasm for it, so you left home to perfect your craft. Your critical eye and glamorous presentation have mostly kept you fed, but the magic of creation for its own sake remains forever your elusive prize.
- Ability Scores: Intelligence, Dexterity, Charisma
- Feat: Magic Initiate (Bard)
- Skill Proficiencies: Investigation and Performance
- Tool Proficiencies: Choose any kind of Artisan's Tool that costs 30 GP or less
- Equipment: Choose A or B: (A) Artisan's Tools (same as proficiency), Case of Colored Pencils, Lamp, Oil (3 flasks), Parchment (10 sheets), Traveler’s Clothes, 10 GP; or (B) 50 GP
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Bard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
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1/27/2026 6:26:54 AM
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