Grew up raised by apothecary parents so learned good hygiene, herbalism, basic medicine and anatomy. Also absorbed numeracy and interpersonal skills from living in the shop.
These skills lend themselves to expertise in poisons and foraging, or mercantile work.
Variants:
Working Class (location near to the wilderness, forage for ingredients)
- +1 Intelligence
- Proficiency: Nature
- Proficiency: Poisoner's Kit
- +1 Charisma
- Proficiency: Persuasion
- +1 Language relevant to the region
- Ability Scores: +2 Wisdom
+1 Intelligence (Working Class) OR Charisma (Merchant Class)
- Skill Proficiencies: Medicine
Nature (Working Class) OR Persuasion (Merchant Class)
- Tool Proficiencies: Herbalism Kit
Poisoner's Kit (if Working Class)
- Languages: +1 Language relevant to the region (Merchant Class)
- Equipment: Herbalism Kit
Healers' Kit
Variant Apothecaries' Child: Merchant Class
+1 Charisma
Proficiency: Persuasion
+1 Language relevant to the region







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