Untersan is a kingdom defined by defense. To the north lie the giants; to the south, the chaotic magic of the Djinn. You are a product of this pressure cooker—a Siege-Smith. You blend engineering with the principles of Abjuration. You don't just build walls; you weave spell-breaking runes into the mortar. You don't just forge swords; you design the siege engines that crack giant bone and Djinn barriers. In a world of wild magic, you are the anchor.
- Ability Scores: Strength, Constitution, Intelligence
- Feat: Crafter or Mantle of Stasis
- Skill Proficiencies: Athletics and Investigation
- Tool Proficiencies: Choose Mason's Tools or Smith's Tools
- Languages: Giant or Primordial
- Equipment: A set of Artisan’s Tools (matching your proficiency), a letter of introduction from your Guildmaster, a set of fine clothes, and a pouch containing 20 gp.
Suggested Characteristics
| d1 | Personality Trait |
|---|---|
| 1 | I tap on walls to check their solidity when I'm nervous. |
| d1 | Ideal |
|---|---|
| 1 | Security. A strong wall saves more lives than a sharp sword. (Good) |
| d1 | Bond |
|---|---|
| 1 | My masterpiece—a fortress design—was stolen; I must recover it. |
| d1 | Flaw |
|---|---|
| 1 | I dismiss magic that isn't "useful" or "defensive" as frivolous tricks. |