You have spent your life in the service of a medical order, scholarly institution, expeditionary corps, or healing tradition. You act as an intermediary between injury and survival, applying trained knowledge, practiced technique, and disciplined judgment to preserve life under pressure. You are not necessarily a physician in the academic sense—practicing medicine in the field is not the same thing as holding formal authority or advanced rank.
Choose an institution, order, tradition, or body of knowledge that trained you, and work with your DM to detail the nature of your service. This might be a surgical academy, an apothecary guild, a battlefield corps, a skyship medical staff, or a loosely organized tradition passed from mentor to student. Were you raised from childhood to assist senior practitioners, learning by observation and repetition? Or were you already trained when circumstance forced you into service far beyond what you expected? Perhaps you served with a caravan, a mercenary company, or an expedition where supplies were scarce and decisions carried permanent consequences. You may even have studied under a controversial or discredited tradition whose methods you still defend—or quietly regret.
- Skill Proficiencies: Insight, Medicine
- Languages: Two of your choice
- Equipment: A Arcane focus (such as a teaching token, surgical medallion, or instructor’s mark, given to you when you completed your training), a medical manual or field journal, 5 uses of medicinal supplies (bandages, poultices, or stimulants), vestments (apron, coat, or field robes), a set of common clothes, and a pouch containing 15 gp.
You can usually find basic shelter, medical supplies, or assistance among:
Healers and apothecaries
Druidic or naturalist enclaves
Field hospitals, caravans, or expeditionary groups
Such help is modest, never luxurious, and never guaranteed — but people recognize your training and are more likely to offer what they can.
This assistance does not place others at serious risk, nor does it grant special treatment from authorities.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I introduce myself by asking about old injuries — people rarely expect that. |
| 2 | I hate wasting supplies, even when someone is begging for more. |
| 3 | I insist on knowing everyone’s weaknesses “just in case.” |
| 4 | I keep a private tally of lives saved — and lives lost |
| 5 | I correct people who exaggerate their wounds. Loudly. |
| 6 | I refuse to give false hope, even when it would comfort someone. |
| 7 | I clean my tools obsessively after every fight, no matter how tired I am. |
| 8 | I sometimes talk to unconscious patients as if they can hear me. |
| d6 | Ideal |
|---|---|
| 1 | Preservation. If someone can be saved, they should be. (Good) |
| 2 | Dignity. Even the dying deserve respect. (Good) |
| 3 | Efficiency. Resources are limited; sentiment wastes lives. (Lawful |
| 4 | Autonomy. No authority tells me who I am allowed to save. (Chaotic) |
| 5 | Power. Knowledge of life and death gives leverage — and I use it. (Neutral) |
| 6 | Triage. I decide who needs my attention first based on what will matter most in the moment. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | I failed to save someone important to me. I won’t fail again. |
| 2 | I owe my training to a mentor whose standards I still try to meet. |
| 3 | A crew, caravan, or company depends on me to survive. |
| 4 | I carry a journal filled with cases that still haunt me. |
| 5 | Someone alive today is living on borrowed time because of me. |
| 6 | I left a place that needed me — and I haven’t forgiven myself. |
| d6 | Flaw |
|---|---|
| 1 | I push myself past exhaustion and resent others who don’t. |
| 2 | I struggle to treat people as friends instead of responsibilities. |
| 3 | I judge people harshly for avoidable injuries. |
| 4 | I sometimes hesitate when forced to choose who receives care first. |
| 5 | I distrust miracles and anyone who claims to have easy answers. |
| 6 | I measure my worth by who survives. |
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