You have always been fascinated with spores and fungi. As soon as you got your first herbelism kit you started growing them. Eventually it became your full time job and you started experimenting with it as well. The community you lived in profited greatly from your efforts.
- Skill Proficiencies: Nature, Medicine
- Tool Proficiencies: Herbelism Kit, Alchemist supplies
- Equipment: A sickle, a herbelism kit , some experimental fungi, a set of traveler’s clothes, and a pouch containing 10 gp
You are an expert in fungi. In the community that you lived you grew fungi for food and/or medicine. You also experienced with combines fungi and their varies effects so you have a wide knowledge of nature.
You know everything about fungi and their effects on living and non living matter. When you make a nature or medicine check involving fungi you gain advantage.
Suggested Characteristics
Because you worked all your time in your fungal garden, you sometimes lost track of time and may have forgotten about customs every now and then.
| d1 | Personality Trait |
|---|---|
| 1 | I forget customs sometimes |
| d1 | Ideal |
|---|---|
| 1 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
| d3 | Bond |
|---|---|
| 1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
| 2 | An injury to the unspoiled wilderness of my home is an injury to me. |
| 3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
| d4 | Flaw |
|---|---|
| 1 | I will experiment with everything I come across |
| 2 | There’s no room for caution in a life lived to the fullest. |
| 3 | I am slow to trust members of other races, tribes, and societies. |
| 4 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
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