You grew up in a monastery. But not a monastery of some god, no it was a place where young apprentices like you were trained in the ancient art of brewing the strongest drinks know to any species in the world. The monastery was isolated and you almost never saw people from outside. The other students there and the brewmasters became your family and you grew to love them more and more. Then one day you were ready. Ready for the trials. You had to brew an ale so strong, even the head brewmaster would get drunk after just one cup. You passed, after all, that´s what you trained for your entire life. After passing the trials, you were offered a choice, either stay at the monastery and become a brewmaster yourself, or head out into the world and bring joy and alcohol to people from all walks of life. You choose the second option and now travel through the lands, showing everyone, what you learned in that removed monastery.
- Ability Scores: Dexterity, Constitution, Wisdom
Either increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20. - Feat: Brewmaster; detailed below
You gain the following benefits.
Brewer´s Reserve. You always carry a container with your strongest brew with you. This container could be a small flask or a barrel. After every Long Rest you get to replace the container with another kind, fill it up, if it was emptied or get a new one, if you lost the old one or it broke.
Strong Brew. During battle you, as an action, can throw your Brewer´s Reserve container so hard on the ground, that it breaks into a thousand pieces. The fumes from your strong brew will rise into the air and all creatures in a 10 foot radius around you (including yourself) gets the Drunk condition until the start of your next turn.Drunk (Condition): A creature, that is drunk, can only move half its maximum speed during turns and can only attack using unarmed strikes.
- Skill Proficiencies: Nature and Survival
- Tool Proficiencies: Brewer´s Supplies
- Equipment: Choose A or B: (A) Brewer´s Supplies, Book of a Brewmaster (Nature Book), Waterskind, Traveler´s Clothes, 6 GP; or (B) 50 GP







Comments