You are a living relic—a warrior from a legendary Order of Knights that vanished into the annals of history centuries, or perhaps millennia, ago. Whether by a magical slumber, a planar displacement, or an unnaturally long life, you have outlived your purpose. You wander the modern world as a ghost of the past, carrying the weight of a legacy that no living scholar remembers correctly.
- Ability Scores:
Your life spent in grueling service to an ancient order has forged a body of iron and a will of steel. Whether through the heavy plate you once wore or the endless miles you have marched across forgotten centuries, your physical resilience is your greatest remaining asset.
- Benefit: You increase your score by 2, and another score by 1. Choose from Strength, Constitution, and Wisdom.
- Feat: You retain the fundamental martial training of your lost era. Granting you a tactical edge in combat, reflecting the superior techniques of a more disciplined age.
- Skill Proficiencies:
You gain proficiency in Athletics and History.
- Athletics represents the muscle memory of your knightly drills.
- History reflects your firsthand experience; you aren't recalling facts from a book, but rather the sights, smells, and faces of a world that others only read about.
- Tool Proficiencies: You are proficient with one type of Gaming Set or Smith’s Tools. This is usually an ancient strategy game, such as Three-Dragon Ante or a regional variation of Chess, that has long since fallen out of fashion among the common folk.
- Languages: You know one Ancient Language or Ancient version of a Common tongue. This is the tongue of your lost empire or the liturgical language used by your Order during their secret rites.
- Equipment: A set of Rusted Armor(Mechanically Ring mail), a gaming set you are proficient with, a signet ring or tattered cloak bearing the sigil of your dead Order, and a pouch containing 30 GP.
Feature: Echoes of the Past
Your knowledge of the past isn't academic—it's personal. When you enter a ruin or see a coat of arms, you may recall specific details that have been lost to time. You can identify the original purpose of ancient architecture, locate hidden "knight-passages" in old fortifications, or recognize the true lineage of a noble family whose ancestors served alongside you. Scholars may treat you as a curiosity or a fraud, but those who listen find your insights invaluable.
Suggested Characteristics
Fallen Knights are defined by their displacement. Some are noble statues of a better time, while others are bitter husks who feel the world has "rotted" in their absence. Use the tables below to determine how your ancient Vows affect your current personality.
| d8 |
Personality Trait |
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1
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I constantly compare modern architecture and fortifications to the "superior" ones of my youth.
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2
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I speak of historical figures as if they were personal friends—because to me, they were.
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3
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I often ask for directions to cities that have been dust for centuries and find the fast pace of modern life overwhelming.
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4
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I am obsessively protective of my gear; it is the last physical proof that my Order existed.
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5
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I am quiet and observant, constantly looking for the ruins of places I used to know.
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6
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I have hung up my thirst for glory; I would much rather discuss the quality of a local harvest than the details of a battle.
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7
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I have a habit of singing marching songs in a language that no one has heard for a thousand years.
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8
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I am worn out and I feel alone in this new unfamiliar world.
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| d8 |
Ideal |
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1
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Legacy. I must find a worthy apprentice to carry on the techniques of my Order. (Any)
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2
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Belonging. The world has changed, but the need for a home hasn't. I will find a new hearth to protect, even if the faces are unfamiliar. (Neutral)
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3
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Honor. A knight’s word is a contract written in blood, even if the king I swore it to is dust. (Lawful)
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4
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Stewardship. The world has become chaotic since my Order fell; I will restore structure. (Lawful)
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5
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Truth. History has painted my people as villains/heroes; I am here to set the record straight. (Neutral)
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6
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Closure. I am the last page of a dead book. I just want to see how the story ends. (Any)
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7
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Adaptation. The old ways died for a reason. I must learn why and become something better. (Chaotic)
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8
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Serenity. My past was written in blood and stone. I choose to write my future in quiet moments and simple kindness. (Good)
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| d6 |
Bond |
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1
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I seek the descendant of the squire I failed to protect during the fall.
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2
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I have a map to a hidden vault that only a Knight of my Order can open.
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3
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The New Home. I have found a small village or a group of people that doesn't care about my past, and I will do anything to stay worthy of them.
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4
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The Simple Life. I carry a small gardening tool or a cooking recipe—symbols of the peaceful life I am trying to build.
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5
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The Blueprint. I carry a set of ancient architectural plans; I hope to one day build a fortress that rivals the "superior" ones of my youth.
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6
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I am searching for the place, where my brothers-in-arms might once visited or once engaged in the battle.
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| d6 |
Flaw |
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1
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I suffer from "The Long Sleep"—I occasionally forget which century I am in or forgot most of my memories.
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2
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I am incredibly stubborn and refuse to use "new-fangled" technology or magic.
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3
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I judge people based on their ancestors' reputations, not their own actions.
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4
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I believe that only a Knight of my Order is truly capable of leading, making me a poor follower.
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5
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I am terrified of being forgotten; I will take any risk to ensure my name is recorded in a book.
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6
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I am so desperate for peace that I may turn a blind eye to a fight that truly needs my sword.
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Contacts
You might have a contact in the form of a Reclusive Sage who is the only person to recognize your armor, or perhaps a Ghostly Apparition of a fellow knight who appears to you in times of great need to remind you of your duty.
| d1 |
Contact |
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1
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You may occasionally be visited by the Lingering Spirit of a fellow knight who died during your Order’s fall.
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| d1 |
Non-contact |
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1
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A Renowned Archaeologist or a Reclusive Sage might be able to recognize your equipment as authentic.
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