You began training as an alchemist as part of your artificer work. You learned how to create potions and elixir's that could save life or take it. You learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your original artisan trade has also given you a keen eye for detail.
- Ability Scores: Wisdom, Dexterity, Intelligence
- Feat: Skilled
- Skill Proficiencies: Investigation and Persuasion
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler’s Clothes, 32 GP; or (B) 50 GP
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