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You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread your bedroll. There are wonders in the wilderness— strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants— and you learned not only to fend for yourself, but to make friends with all creatures who roamed the lands along with you.

 
Ability Scores: Dexterity, Constitution, Wisdom
Feat: [feat]Animal Friendly[/feat]
Skill Proficiencies: Animal Handling and Survival
Equipment: Choose A or B: (A) Shortbow, 20 Arrows, Herbalism Kit, Bedroll, Quiver, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP
 
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