You are a fixer and have extensive contacts throughout Othgard.
You have connections from local street-level circles and Gloom Wardens to Engineers throughout Cinder-Hollow as well as a few of the ruling elite in the Spire Districts. If a person has a problem, and can locate you, they may implore you for assistance. While you accepts slugs and vials as compensation, you will more often than not bargain in "favors" or "goods" rendered and owed.
- Ability Scores: Choose any three and increase each by 1: Charisma, Dexterity, Intelligence, Wisdom
- Feat: Skilled or Magic Initiate (Wizard)
- Skill Proficiencies: Choose two from Deception, History, Insight, Investigation, Perception, Persuasion
- Tool Proficiencies: Choose one
- Languages: Choose one
- Equipment: Choose A or B: (A) Forgery Kit, Book (coded ledger), Fine Clothes, Pouch containing 22 GP; or (B) 50 GP
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | Quietly Observant: I rarely interrupts, and always notice. |
| 2 | Calm Under Pressure: I am unnervingly composed in chaos. Panic is for people who haven’t planned exits. |
| 3 | Patient: I am willing to wait days or weeks for the right opening. |
| 4 | Dry Humor: I have a subtle, precise, surgical wit. |
| 5 | Skeptical: I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | Challenge Accepted: The best way to get me to do something is to tell me I can’t do it. |
| d6 | Ideal |
|---|---|
| 1 | Information is Power: Knowledge should be controlled, not hoarded and not wasted. |
| 2 | Subtlety Over Force: Violence is inefficient. Influence is permanent. |
| 3 | The City as a Living System: Othgard isn’t a place — it’s an organism. I'm part of its immune system. |
| 4 | Greed: I will do whatever it takes to become wealthy. (Evil) |
| 5 | People: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down to the Bramble-Waste for all I care. (Neutral) |
| 6 | Charity: I steal from the wealthy so that I can help people in need. (Good) |
| d6 | Bond |
|---|---|
| 1 | The Unseen People: The ignored, overlooked, forgotten citizens of Othgard who are your eyes and ears. |
| 2 | A Single Saved Life: Someone you protected using information instead of violence. |
| 3 | IOU: I’m trying to pay off an old debt I owe to a generous benefactor. |
| 4 | Chaos is a Ladder: I'll keep climbing until I'm on top. |
| 5 | Redemption: I’m guilty of a terrible crime. I hope I can redeem myself some day. |
| 6 | Penance: Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | Secrets Addiction: You find it hard to pass up any chance to collect information. |
| 2 | Control Freak: You struggle to trust outcomes you don’t manage. |
| 3 | Conflict Avoidant: You prefer manipulation to confrontation. |
| 4 | Moral Rationalization: You can justify harmful actions if the “system” benefits. |
| 5 | Emotional Distance: Sometimes it's hard to remember folks are people and not pawns. |
| 6 | Materialistic: When faced with a choice between money and my friends, I usually choose the money. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/21/2026 10:44:30 AM
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22
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1
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1b
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Coming Soon
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