You are a member of the Devil's Head guild, the most powerful and feared criminal syndicates in the underground city of Thorne. The guild is made up of former beggars, orphans and other societal rejects. The guild takes these people off the streets and bring them into the guild. The guild teaches its members that The Devil's Head is a family and every member is taken care of by every other member. Most Devil's Head members have an almost cult-like dedication to the group and would do anything for their "family" .
- Skill Proficiencies: Persuasion, Stealth
- Tool Proficiencies: thieves’ tools
- Languages: Undercommon
- Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
The Devil's Head is run by its eight guildmasters. Every member of the Devil's Head has worked for at least one of the eight. Choose the guildmaster you worked for or roll on the table below.
| d8 | Guildmaster Contact. |
|---|---|
| 1 | Ash (Chaotic Good Female Tiefling) is in charge of recruitment. She's gregarious and fun-loving and she holds a soft spot for orphans and children in general. |
| 2 | Klargh (Lawful Neutral Male Bugbear) manages the mercenaries and thugs of the Devil's Head. He is extremely bound to the rules of the Devil's Head and he has a no-nonsense attitude. |
| 3 | Messenger (Chaotic Evil Gender-fluid Changeling) leads the Devil's Head's swindlers, blackmailers and spies. They are charming and sadistic, relishing the anguish that their stockpile of secrets causes. |
| 4 | Vogret (Lawful Evil Male Oni) is the head alchemist of the Devil's Head. He specializes in creating poisons and narcotics and his demeanor tends to be brash and arrogant. |
| 5 | Mr Midnight (Chaotic Neutral Male Elf) controls the gambling dens of the guild. He presents himself as a stage magician, flamboyant and mysterious. Rumour has it that he offers wagers where participants can bet their very souls. |
| 6 | Bronze (Neutral Female Warforged) serves as treasurer for the guild, and the various burglars, pickpockets and thieves of the guild owe her allegiance. She's polite and quiet and prefers the company of numbers to that of people. |
| 7 | Nightshade (Chaotic Neutral Female Tiefling) was brought in by the guild when she was just a child and she now leads the assassins of the Devil's Head. She's stoic and cold, only letting her emotions through when she's with Ash. |
| 8 | Melech (Neutral Evil Male Tiefling) is a member of the Royal Court of Thorne and Guildmaster of the smuggling department. He is often bratty, egotistical and rude to anyone he does not deem worthy of his time. |
Being a member of the Devil's Head carries many benefits, Firstly members of the Devil's Head will never target you with their various crimes and most criminal gangs will leave you alone, not wanting to incur the wrath of the guild. The Devil's Head has a wealth of illegal contraband, such as poisons and explosives. You do not get a discount on these items but you can always find a place to purchase them. Finally you are able to secure audiences with guild officers, and potentially a guildmaster by delivering a message to them via one of their workers.
Suggested Characteristics
The Devil's Head is an organization created from a multitude of different races, cultures, alignments and personalities. Every member is unique and almost all member have different philosophies on the guild's rules.
(I'm to lazy to make my own characteristics right now, I might make em' later.)
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I blow up at the slightest insult. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest thief that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | When faced with a choice between money and my friends, I usually choose the money. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I turn tail and run when things look bad. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
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