3/4 Vampire Image

You were bound to hatred from all ends since the day you were born, being more Vampire than man may seem better at first thought, yet they inexplicably hate you ever more than the average Dhampiric Spawn- even those that may tolerate you, now despise you.

Your high purity also serves to confuse, most if not all methods of sensing vampires. Guaranteeing your role as a societal pariah from both ends.

You must be of the Dhampir Race to take this.

 
Ability Scores: Dexterity, Constitution, Intelligence
Feat: Alert
Skill Proficiencies: Sleight of Hand, Arcana and Stealth
Tool Proficiencies: Thieves’ Tools
Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
 
Feature: Dhampiric Purity

Hatred was not the only thing that you gained due to your pure blood, no. Not at all, some may even say that what is gained is worth the suffering, that person is not you.

  • Phasing - You can phase through non magical walls objects and attacks, while within a wall you are treated as though you are using the spell Meld into Stone, but can come out of any of the 8 directions and only last 12 seconds, or to fully nullify a non-magical attack after the attack has been rolled. This can be used an amount of times equal to your proficiency modifier, resets on Long Rest.
  • Transformation - The ability to transform into Creatures, Monstrosities, or Constructs that have an CR equal or lower than 1/4. This is not treated like a wild shape, and the HP does not change in any way, any items or clothing you may be wearing or holding will transform and transform with you. This can be used an amount of times equal to your proficiency modifier, resets on Long Rest.
  • Light Footed - Your footsteps make no sound, and you are treated as though you are under the effect of the spell, Feather Fall for 3 hours. This can be used an amount of times equal to your proficiency modifier, resets on Long Rest.
  • Lesser Regeneration - At the start of your turn regenerate 1d4+Con in hit points, lasts for 3 hours. This can be used an amount of times equal to your proficiency modifier, resets on Long Rest.

But that also means you received the weaknesses of Vampires as well, as they are nothing if not deceptively fragile.

  • Garlic Allergy - You have the same aversion to garlic vampires typically do, except you do not have the natural resistances they naturally develop. As such, consuming Garlic will do equivalent damage to you as Wyvern Poison.
  • Sterling Stings - You now have a vulnerability to attacks from weapons made from Silver, or anything that is made of at-least 75% Silver alloy. And disadvantage with using weapons made from Silver, or anything that is made of at-least 75% Silver alloy.
  • To he Who is Unwelcome - You must now ask a non-vampire permission to enter households or structures, you cannot phase nor teleport into their domicile, and are stopped by an impenetrable wall if you attempt to break in.
  • Rest in Shadows - To complete the sleeping part of a Long Rest or sleep in general, you must be in total darkness, otherwise you will be entirely incapable of sleeping.

You may take one of the Vampiric abilities at level 1 with no Weakness. At level 5 you may take another Vampiric Ability but must also take a Weakness. At level 10 you may take another Vampiric Ability but must also take a Weakness. At level 15 you may take another Vampiric Ability but must also take a Weakness.

 
3/4 Vampire Image

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