A [EBR] Aeronaut Image

You learned the hum of a fully powered Zephyrite crystal before you could walk; you measure distance in horizons, not miles. Born either aboard an airship or dockside among the great sky ports, you were raised among rigging, engines, and the constant resonance of Zephyrite. Crew life taught you ascent, navigation, and survival in open air long before you knew still ground. The sky is your home; the earth feels unnaturally quiet beneath your boots.

 
Ability Scores: Dexterity, Intelligence, Wisdom
Feat: Skilled, Magic Initiate (W), or Alert.
Skill Proficiencies: Survival, Athletics, Vehicles (Air), or Acrobatics 
Tool Proficiencies: Tinker's Tools
Languages: Common, Common Sign Language
Equipment:
  • Tinker’s Tools
  • An aeronaut suit reinforced for high-altitude travel
  • A sky-port passport bearing travel stamps
  • A pouch containing 10 gp
 
Feature: Child of the Skies
  • You are recognized across sky ports and dock networks as one of the airship folk.
  • You know major sky lanes, common hazard zones, and the reputations of prominent captains.
  • You can usually secure passage aboard an airship or gain access to restricted dock areas through professional familiarity.
  • Effect: Grants social and logistical access within sky-port networks without providing combat advantages.
 
A [EBR] Aeronaut Image

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