You have spent your life in the service to the temple, an intermediary performing sacred healing rites and offering medicine in order to conduct worshippers into the presence of the divine. Training alongside the guard, you saw the origins of injuries you had wondered about for years, and denounced the religious leaders whose orders caused them, declared an apostate after your damning revelations. Your nonconformist ways have rendered you a virtual exile from your original position, but have not necessarily turned you into a publicly hunted fugitive.
- Ability Scores: Intelligence, Wisdom, and Charisma
- Feat:
The Faithful and the Outcast
- You have advantage on Charisma skill rolls against pious laity and minor clergy, only if they are unfamiliar with your religious criminal background.
- You can cast Alarm as a cantrip once per day.
- When encountering the chronically ill or pained outside of a religious space, you can perform a short ritual or bless an ingestible item to relieve them specifically of their worst symptoms for the day. You can do this once per long rest.
- Skill Proficiencies: Medicine, Religion, and another of your choice from the pool.
- Tool Proficiencies: Herbalism Kit and Calligrapher's Supplies.
- Languages: The official language of your religious institution.
- Equipment: A broken or defiled Holy Symbol, a Healer's Kit, burned book of prayers, 5 sticks of incense, modest worn vestments, a change of fine clothes, 12 GP.