You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.
If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship's Passage feature.
- Ability Scores:
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Ability Scores: Strength, Dexterity, Wisdom
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- Feat:
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Feat: Tavern Brawler
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- Skill Proficiencies:
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Skill Proficiencies: Acrobatics, Perception
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- Tool Proficiencies:
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Tool Proficiency: Navigator's Tools
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- Equipment:
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Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler's Clothes, 20 GP; or (B) 50 GP
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Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
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