Graxis Image

This is meant to be a monster class creature called a Graxis, it is highly intelligent and from another plane of existence that has it's own background and political structure, it is a large size creature that has a large round body like a sowman on six crab like legs and a torso on top of that with two arms with three claw like fingers, it has a round head with a large mouth that stretches from one side of its head to the other with long spear like teeth, its eyes are black with vertical ovals of varying shades of green and yellow in the pupils, it has green toned skin covered in warts and the back of its legs arms and body are covered in a natural horn like material that forms shallow spiked ridges where the plates move over and under eachother acting as a natural armor.

The Graxis has two brains one in the large snowman like bottom section and the other is in the head, it is one of four monster types that have formed a dominant society on its plane of existence in which humans are seen as nuisances and small skirmishes between the two are frequent and always in the favor of the monster society, magic is much younger in this plane and humans have mastered healing magic and have begun to explore other mundane magic like feather fall and thaumetargy, the only monsters that have anything but basic firebolt magic are the Graxis, they act as the bureaucrats, engineers, and military strategists of the society, they are the ones that brought the monster species together after generations of in fighting, the other species are a gigantic tick like creature that has been genetically manipulated by the Graxis to have no will at all, they must be given commands to do everything from eating and sleeping to more complex tasks, the Graxis use a natural telepathy to communicate commands to them, they serve as construction equipment and battlefield goliaths in the monster society, the other intelligent monster species is like a millipede but with a roach like shell and wings they serve as the fighting force of the military and internal security forces of the society, the last monster type are a mole like creature that resembles a armadillo they are not much more than wild animals that feed on all dead flesh be it Graxis or human or anything else.

The social interactions between humans and monsters are that of an empire and a bunch of small tribes that constantly attack them, the monsters see the mole creatures consumption of the dead as a service to the society, while the humans see it as an attack on their graveyards, there is much tension that the Graxis try to smooth over between humans and monsters because of this.

 
Ability Scores: This character should start with relatively high intelligence and wisdom and low charisma, it should have a high initial AC due to the natural armor and the fact that it can't recieve any kind of AC bonus from clothing and cant equip any kind of armor
Feat: This character should have a feat that allows them to concentrate on two spells at once because it has two brains...

Dual Brain Feat: The creature can concentrate of two spells at once, the first concentration spell cast is maintained by its lower brain and can't be broken untill the character is bloodied, the second concentration spell cast is maintained by the upper brain and concentration can be broken normally,

it is also meant to be a battlefield tactician that focuses on terrain denial and buffs and debuffs and to nerf the two concentration ability...

Magic Dampening Feat: All magical damage is reduced to (1d6 -1) from level 1 to 20

Rend Clothing Feat: This chatacter can equip clothing only and in doing so it renders it unusable by any other character, it confers no AC bonus but will allow the magical properties to be applied, and should trigger comments from NPCs

Booming Voice Feat: This creature has a booming voice as such it must whisper to speak at a normal level and a full volume it can be heard clearly over 120ft away allowing it to give commands and information to the other units on the battlefield, but using full volume outside of battle should trigger negative social interactions from NPCs

Telepathic Feat: This creature can communicate Telepathically with any creature that has an intelligence of 8 or higher

Skill Proficiencies: Not sure what to do here
Tool Proficiencies: This creature cannot manipulate thieves tools or do any other complex dexterous actions due to the claw like fingers
Languages: This creature speaks common, and can communicate telepathically with any creature that has an intelligence of 8 or higher
Equipment: The creature carries two staves that are 15ft long and are magically enhanced one is able to absorb any enchantment, the other is specially designed to emit a repulsing blast when it strikes the ground pushing everything within 10ft back 5ft or 2.5ft on a DC 13 Dex save
 
Spell List

Not sure here but I would expect that allowing this creature to learn any spell wouldn't be a problem because it can't be effective with magic damage. 

Spell Level Spells

I expect that some spells will have to be altered to accommodate the battlefield tactician focus of the character, i guess that duration and area of effect size will be the most effected

 
Suggested Characteristics

This character is meant to be arrogant audacious and rude in interactions with NPCs that are triggered to comment or interact in a non shopkeeper/questgiver kind of way, mostly for flavor and mild comic relief.

 

 
 
Contacts

The characters has no contacts in farun as it was banished here against its will.

 
Graxis Image

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