Phantom Blade Image

You spent your formative years slipping through haunted manors and cursed vaults, picking locks mortals dared not touch in exchange for silver and secrets. From fog-shrouded crypts to nobles' warded vaults, you mastered the hand crossbow's whisper and the skeleton key's art—learning to pierce both steel and spirit. Every heist taught you the thrill of the impossible breach, and the supernatural became your grandest challenge. Your fingers itch for the next unpickable lock, the next otherworldly prey.

 
Ability Scores: Dexterity, Constitution, Intelligence
Feat: Alert
Skill Proficiencies: Choose 2: Sleight of Hand, Stealth, Perception, History, Investigation, Survival
Tool Proficiencies: Thieves’ Tools
Equipment: Choose A or B: (A) 2 Hand crossbows, 40 bolts, Thieves’ Tools, 2 Pouches, Traveler’s Clothes, leather armor, Battered leather journal filled with monster lore and weaknesses 16 GP; or (B) 50 GP
 
Feature: Hunter's Compendium

Your journal is a living archive of the uncanny—sketches of wraiths, vampire kill methods, fey banes, and more, compiled from hard-won knowledge. As an action, you can consult it to recall a supernatural creature's key weakness you've previously encountered or studied (werewolf's silver vulnerability, a ghost's anchor object, etc.). Until the end of your next turn, you and allies within 30 feet have advantage on attack rolls against that creature type.

You also have advantage on Dexterity (Sleight of Hand) checks to pick locks, pockets, or disarm traps—even magical ones like arcane lock (DM discretion on godlike wards). Common folk offer shelter and aid to the thief who cracks haunted vaults and slays their nightmares.

 
Phantom Blade Image

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