You come from a secritive society of a closely weven cult. Prehaps you stumbeld upon it out of nowear or you were found by the cult themselves. however it was, now you are part of a cult who will provied support and advice.
- Ability Scores: As being a cultist, you have a bonus on wisdom and dextarity. However, thanks to intens mind training, you have lower athletics scores.
- Skill Proficiencies: You are profition in any 3 charisma or wisdom skills of your choice
- Tool Proficiencies: You are profitiant in thives tools, simple wepons and melee wepons
- Languages: You understand and speak common, cultish and one other language agreed upon by you and your DM
- Equipment: You are profitiant inone game set of your choice and one instrument of your choice.
Feature: Cult summon
once per 3 long rests, (6 if you are an elf/race with 4 hour long rest) if you are fighting a boss enemie, you can summon 5 powerful cultists to fight by your side.
Suggested Characteristics
Cultists are misturious and often feard by the world
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