
You were once a member of the Bandit Coalition, moving from place to place around a territory, ambushing and robbing passing merchants before melting away into the Wood. Something made you decide that path was no longer worth pursuing, and caused you to leave that life behind. But quitting the Bandit Coalition isn’t so easy.
- Skill Proficiencies: Deception, Survival
- Tool Proficiencies: Disguise Kit, one type of gaming set or musical instrument
- Equipment: A knife, a cooking pot, a winter blanket, an object you received as your cut from a successful robbery, a set of common clothes, and a pouch containing 10 gp
The Bandit Coalition has a rather loose organizational structure compared to more official operations, but there is still a degree of specialization within the ranks. This ensures that everyone knows what their job is and cuts down on confusion in the heat of a robbery
d6 Bandit Specialty
- Lookout
- Lifter
- Thug
- Runner
- Hustler
- Captain
Lookouts typically watch the roads for any signs of Perch Guard patrols, signalling to the team to bail if a heist looks too risky. They also keep an eye on their routes for potential marks.
Lifters are the specialist thieves of an operation, and are usually as adept at pick-pocketing as they are at sneaking up behind a cart to liberate its valuables.
Thugs are the strong arms of any bandit group, and use their size and strength to intimidate merchants into giving up a fight, as well as to keep other bandits in line when required by their captain.
Runners are the messengers and scouts of the Coalition, serving to smuggle pilfered goods to fences as well as pass information throughout the different camps of the organization. Their jobs often find them working alone which makes them particularly vulnerable, but their services are crucial.
Hustlers are inveterate con-artists, and often serve to plan and execute diversions to keep cart drivers occupied just long enough for the lifters to do their work, or to create an opening for an ambush.
Captains are the glue that holds each bandit team together, providing leadership, and stamping out dissention where necessary, often with force. They are generally figures that inspire others with their skill and bravado.
d6 | BANDIT SPECIALTY |
---|---|
1 | Lookout |
2 | Lifter |
3 | Thug |
4 | Runner |
5 | Hustler |
6 | Captain |
As someone who once assisted in countless highway robberies, you are familiar with the roads of the Wood, and the paths used by bandits to melt away afterwards. When you are not in combat, you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed would normally allow.
Suggested Characteristics
Those who have chosen to leave the Coalition behind have not made the choice lightly. Some wrestle with their doubts, still caring deeply about friends on the inside, while others have forsaken their former lives entirely.
d8 Personality Trait
- I am plucky and confident in my abilities, at
least, that’s what I want others to think. - I often crack jokes to lighten the mood.
- I like to keep my secrets, and those who try to pry into my life irritate me.
- I have trouble sleeping unless I’m on the ground (or floor) in my bedroll.
- I picked up many stories in my time on the roads, and I have one for every occasion.
- You mess with my friends, you mess with me.
- I never really had a plan in life, I tend to just go with the flow.
- I’m as cautious as they come.
d6 Ideal
- Repentance. I’ve done terrible things in the past, and I want to try and make up for them. (Good)
- Friendship. My friends are like family tov me, and I’ll keep trying to do right by them until the end. (Good)
- Nature. I’ve seen what’s happening to the forest, and it’s bigger than all of us. We’re all doomed unless we do something about it. (Neutral)
- Self-Preservation. Any good rat knows when it’s time to flee a sinking ship. I want to be clear of the Coalition when it goes down. (Evil)
- Compassion. The struggle between humblefolk and birdfolk will only lead to more bloodshed. It needs to stop somewhere. (Good)
- Freedom. I just want to be free to live my own life, and make my own way in the world. (Chaotic)
d6 Bond
- I did some hard time in Alderheart’s prison, and the guard who turned me in still has it out for me.
- I stole something valuable from the Captain of my unit. I’m in big trouble if they ever find me.
- I harbour a terrible secret that might change how people think of me if it got out.
- I still sympathize with the Coalition’s aims, I just believe there’s a better way.
- My friends in the Coalition didn’t understand why I had to leave. They’ve branded me a traitor.
- I had people in the Coalition who looked up to me as a leader. They might still follow me, if I could only reach them.
d6 Flaw
- I’m always ready to bail when something goes wrong.
- Whenever I see something valuable, I can’t help but think of a way to steal it.
- I can’t help but run a con when I see an easy mark.
- I can’t trust those in positions of authority.
- There’s a warrant out for my arrest.
- I have a bad habit that I picked up on the road.
d8 | Personality Trait |
---|---|
1 | I am plucky and confident in my abilities, at least, that’s what I want others to think. |
2 | I often crack jokes to lighten the mood. |
3 | I like to keep my secrets, and those who try to pry into my life irritate me. |
4 | I have trouble sleeping unless I’m on the ground (or floor) in my bedroll. |
5 | I picked up many stories in my time on the roads, and I have one for every occasion. |
6 | You mess with my friends, you mess with me. |
7 | I never really had a plan in life, I tend to just go with the flow. |
8 | I’m as cautious as they come. |
d6 | Ideal |
---|---|
1 | Repentance. I’ve done terrible things in the past, and I want to try and make up for them. (Good) |
2 | Friendship. My friends are like family tov me, and I’ll keep trying to do right by them until the end. (Good) |
3 | Nature. I’ve seen what’s happening to the forest, and it’s bigger than all of us. We’re all doomed unless we do something about it. (Neutral) |
4 | Self-Preservation. Any good rat knows when it’s time to flee a sinking ship. I want to be clear of the Coalition when it goes down. (Evil) |
5 | Compassion. The struggle between humblefolk and birdfolk will only lead to more bloodshed. It needs to stop somewhere. (Good) |
6 | Freedom. I just want to be free to live my own life, and make my own way in the world. (Chaotic) |
d6 | Bond |
---|---|
1 | I did some hard time in Alderheart’s prison, and the guard who turned me in still has it out for me. |
2 | stole something valuable from the Captain of my unit. I’m in big trouble if they ever find me. |
3 | I harbour a terrible secret that might change how people think of me if it got out. |
4 | I still sympathize with the Coalition’s aims, I just believe there’s a better way. |
5 | My friends in the Coalition didn’t understand why I had to leave. They’ve branded me a traitor. |
6 | I had people in the Coalition who looked up to me as a leader. They might still follow me, if I could only reach them. |
d6 | Flaw |
---|---|
1 | I’m always ready to bail when something goes wrong. |
2 | Whenever I see something valuable, I can’t help but think of a way to steal it. |
3 | I can’t help but run a con when I see an easy mark. |
4 | I can’t trust those in positions of authority. |
5 | There’s a warrant out for my arrest. |
6 | I have a bad habit that I picked up on the road |

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