Your sanity left you long ago. Perhaps you spent a few too many moments on another plane or contacted one of the Great Old Ones; possibly you suffered a traumatic event and your mind simply caved under the stress. Nonexistent things hunt you, real dangers pose you no threat, and the inner workings of the fabric of reality are simple concepts to you. You hear sounds, see sights, and feel presences that no one else can. Despite all of this you've never once questioned your sanity because the nice old man who lives in your pocket assures you everything's alright, or maybe he doesn't.
- Skill Proficiencies: Choose two of Perception, Deception, Intimidation, Arcana
- Tool Proficiencies: Thieves tools
- Languages: Choose two of your choice.
- Equipment: A tattered journal, a keepsake from your childhood, a coin with 2 tails sides, a bent key, a set of tattered fine clothes or a set of common clothes, and a pouch containing 15 gp
Table of Insanity
Losing the mind makes way for so many possibilities. You see reality through a very warped lens but at least it's consistent, you think. Choose a manifestation of your madness or roll for one on the Table of Insanity.
| d4 |
Table of Insanity |
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1
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Paranoia - Everything, yes everything, is hell bent on your destruction.
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2
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Mania - Your understanding is deranged, reasoning is absent, and your always in an unnecessary state of excitement.
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3
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Incoherence - Your emotions are mismatched, you forget things, and sometimes your judgement has wandered off.
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4
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Split Personality - You aren't the only tenant of your body, sometimes you have to share with the other(s).
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Feature: Seen Hell
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness, having survived an infallible truth that would have driven most to suicide. People tend to be wary or you, but being dark and foreboding does have its benefits. Having faced pure evil before you have steeled yourself against the horrific, gaining advantage against being frightened by non-mortal means (i.e. you would gain advantage against being frightened by an elder god, but not against a thug physically threatening you). Being unhinged also opens your mind up to new angles and possibilities, granting you advantage when trying to decipher the meaning or use of magical writing or objects of a mysterious origin.
Suggested Characteristics
You have learned to live with the terrors that haunt you, you've even named a few of them. You are a thrill seeker and get bored at the slightest hint of normalcy and peace.
| d8 |
Personality Trait |
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1
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I refuse to sit still, I will never reveal why.
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2
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I talk to people only I can see. I know they are real, if only I could convince anyone else.
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3
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I can't tell what is real. I feel as if anything I look at could be an illusion or a dream.
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4
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I am unshakably happy, and I laugh when a situation turns ugly.
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5
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I have vivid hallucinations. It's hard to tell what is real anymore.
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6
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I spend money freely and live life to the fullest, knowing that tomorrow I might die. Each day I awake I'm upset at the "gremlins" who take all my money at
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7
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I put no trust in divine beings, having borne witness to the death of a god.
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8
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I love to kill things.
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| d6 |
Ideal |
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1
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Remedy. I will try my absolute hardest to cure my madness. (Lawful)
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2
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Acceptance. I know I'm different, and I, as well as anyone else, should be accepted for our differences. (Good)
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3
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Selfishness. Anything I want, I will take, including the life of another. (Evil)
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4
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I kill monsters to make the world a happier place, they make the worst party guests. (Good)
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5
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The voices speak to me and usually they forget to tell me about the rules. (Chaotic)
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6
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I’ll stop the spirits that haunt me or die trying. (Any)
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| d6 |
Bond |
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1
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I keep my thoughts and discoveries in a journal. My journal is unreadable for anyone sane or not touched by an otherworldly presence, appearing to them as jumbled letters and symbols of an unidentifiable script, constantly rearranging on the page.
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2
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My torment drove away the person I love. I strive to win back the love I’ve lost.
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3
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A terrible guilt consumes me. I hope that I can find redemption through my actions.
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4
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I've been exiled from my home and can never return.
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5
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I have a lucky charm; I can't do anything without it.
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6
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I latch onto friends. They make me feel less alone.
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| d6 |
Flaw |
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1
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I'm extremely gullible and am easily fooled.
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2
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I have difficulty focusing. I can be on one topic for a few seconds, then something catches my eye and I completely forget.
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3
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I don't feel empathy. I find it hard to understand why killing people makes other people act harshly.
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4
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I am a purveyor of doom and gloom who is way too cheerful about it.
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5
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I feel no compassion for the dead. They’re the lucky ones.
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6
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I have an addiction to cope with the horrors I have seen and need my daily fix.
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