While you haven't really been with them long, your have been working to join a faction for the longest time. Before you became an adventurer, you finally managed to just barely get into the faction's good graces, but now, your being given a task to potentially prove your worth. Best to not let them down.
- Skill Proficiencies: Insight and one additional skill of your choice.
- Tool Proficiencies: One gaming set, or instrument of your choice.
- Languages: One language of your choice.
- Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), and a set of common clothes.
Your faction has given you one specific task to prove that you can properly make it in the organization. What this mission is, is up to the you (With some clearance by the DM). While on this mission, you have the ability to contact the person who is suppose to monitor your progress, and gauge how your task is proceeding.
When your task is completed, treat this Feature as the Safe Haven Feature from the Faction Agent Background.
Suggested Characteristics
Use the tables for the acolyte background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction recruit. (For instance, consider the words “faith” and “faction” to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal in nature.
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