From an early age, you have been trained in the arts of the sword, mentored by a vetted instructor as fits your noble status, or simply cultivated your swordsmanship talent through your previous travels. Through years of the highest-quality education, you have learned how to ruthlessly defeat your enemies with honor, style, and class. As you travel the lands, you hold yourself to a higher standard than simple mercenaries and hired muscle, and look upon those who don't do their own dirty work as cowards.
- Skill Proficiencies: Having traveled the lands, you have fought all sorts of foes. You gain 2 skill proficiencies of your choice.
- Tool Proficiencies: Upon experience against many types of weapons and professions, you know the uses of many tools. You gain 1 tool set of your choice.
- Languages: To initiate a fair duel, you must be able to speak the language of your opponent. You gain 2 languages of your choice.
- Equipment: Rapier.
An experienced duelist, you can expertly read your opponent's moves, and by using this technique, you can often predict your enemy's next attack. Your ability to see in people's faces what others cannot often brings you aid in situations outside of the dueling grounds, and as a result, your perception is much higher. Often, you know when people are lying or hiding something, but sometimes you may be reading too much into nothing at all.
You have traveled the universe dueling everywhere you go, earning the respect and admiration of all those who watch you. Taking on friend and foe, stranger and even those intimate to you all to secure your status as the Champion, you have the ability to intimidate or inspire those around you, a power which could be used for good... or evil.
Suggested Characteristics
As a duelist, your experience and ego can vary widely - you could be humble about your countless wins, and a willing mentor to admiring young duelists. Or, you could be insecure about your barely-held-together streak and snappishly refuse to add anyone else to the competition.
| d6 | Personality Trait |
|---|---|
| 1 | I'm proud of my winning streak, and will lengthen it if anyone questions me. |
| 2 | I always fight fair, for winning a duel by cheating isn't winning at all. |
| 3 | I will always give former opponents a second chance - you never know, they might have improved. |
| 4 | I only duel those who are interesting to me, and won't bother myself with commonplace amateurs. |
| 5 | I fight only for myself, and will never duel for the benefit of another. |
| 6 | I'm always willing to give tips to those willing to learn. |
| d6 | Ideal |
|---|---|
| 1 | Generosity. Everyone should be given a proper chance to surpass the expectations of others. You never know, they might surprise you. (Good) |
| 2 | Tradition. Each culture has their own style of duel; I will not impede upon it to give myself the upper hand. (Lawful) |
| 3 | Power. If I hold the power over a city's most powerful, I will control everyone and everything within it. (Evil) |
| 4 | Flexibility. If someone wants to duel me under unusual circumstances (possibly because those circumstances might be illegal), I don't have a problem with it. (Chaotic) |
| 5 | Pride. I never, EVER, back down from a challenge. (Any) |
| 6 | Dignity. If I lose a duel, I will accept the result with honor. If I win, I will not lord my victory in front of my fallen opponent. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | I have sworn to become strong enough to one day defeat an adversary who wronged me many years ago. |
| 2 | I long to find someone who can match my talent and skill with the sword so I will finally have an opportunity to improve. |
| 3 | Dueling is an art that should not be forgotten; I travel around the world teaching tomorrow's duelists the art of the sword. |
| 4 | I am forced to duel for a cruel master who reaps the rewards of my talent. |
| 5 | Despite my distaste for bloodshed, I have no other talents, and dueling is the only way for my to make a living. |
| 6 | I am fighting to restore the honor to my family's name, and won't stop until the world recognizes my house once again. |
| d6 | Flaw |
|---|---|
| 1 | I like dueling... too much. Whenever I see anyone with a sword, all I can think about is my strategy for when I inevitably duel them. |
| 2 | I care not for those who don't appreciate the simple, graceful, and elegant power of the blade |
| 3 | I'm hotheaded and reckless; if anyone slanders me or my name, I show them why I am called so handy with the sword. |
| 4 | I am overly proud of my victories and always brag about my unavoidable triumph. Alternatively, I'm a terrible loser. |
| 5 | I have become so well-known as a duelist that I am constantly plagued by those who think they can finally defeat me. |
| 6 | I am desperately insecure of my other shortcomings, so I wave my victories as flags of proof that I am indeed a decent person. |
Contacts
Those who have fought with or who have seen you fight may be impressed (or furious) with your skill, earning you friends and enemies in all sorts of classes, depending on who you faced, the outcome, and how you acted. Fighting your way up the ranked ladder of duelists to become well-known and well-liked could prove worth your while if a wealthy benefactor develops an interest in you.
You are not simply some wandering duelist - you are the best swordsman in the entire realm, and you will not stop until the entire universe recognizes you as such. Anyone who dares question you will answer to your sword before answering to their grave.
Entering a duel with anyone that would progress your mission to become the ultimate duelist quickens your pace, tightens your focus, and strengthens your resolve. Determination alone could win you the fight, but your health doesn't increase, so watch out for that.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/13/2019 1:22:58 PM
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50
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4
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1.0
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Coming Soon
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