House Vol Heir Image

The bearers of the Mark of Making are great crafters. The heirs of the Mark of Shadow are expert spies and assassins. The Mark of Healing, healers; Handling, handlers; Scribing, scribes. And so on, and so forth. In a way, it is only appropriate that the bearers of the Mark of Death are all dead— dead, or something close to it.

But once upon a time, that was not so. House Vol was once preeminent in Aerenal, poised to lead their people against the dragons into a new era of peace and prosperity thanks to their unconventional knowledge of life, death, and negative energy. But those hidebound carcasses in the Undying Court, for all their wisdom, could never stop staring down their withered noses at House Vol long enough to step outside their narrow comfort zone and see the truth of things; that if the elves were to survive, they needed to consider all options with an open mind and eyes unclouded. So what if they reanimated a few corpses, if it meant they survived the onslaught of the dragons?

Ironically, it was not death that made the Aereni elves condemn their fellows, but life. The life of a child, born out of love and such grand purpose. When Matriarch Minara Vol eloped with a rogue green dragon to produce a hybrid daughter named Erandis, it was out of hope that the union of species she embodied would bring an end to hostilities.

Minara was right, after a fashion. Horrified by this genetic project and the potential power held within it, dragon and elf united to exterminate every last member of House Vol, right down to mother and child. What survived of the house's allies and servants when the smoke cleared were allowed to live, banished to the bitterest reaches of distant Khorvaire. The dragons and elves did not know that they took with them Erandis' corpse, reanimated by a mother's desperate love, and the power of the Mark of Death.

Now, the half-dragon lich "lives" a life of bitter secrecy. She has sworn to manipulate events through her many cults to one day unite dragon and elf kind in death, for having refused it in life. Her dragonmark lies useless upon her undead flesh, and her relict house begins and ends with her. And she knows that. No amount of cold, ashen revenge will bring back what was lost.

Truly, there is no soul on Eberron more marked by death than her.

 

...And yet here you are, with all the questions and grim implications your existence entails. Perhaps some long-forgotten extramarital dalliance spawned the bastard bloodline of your parentage by mere chance. Or perhaps destiny itself willed you into being; not even Death may die until it has served its purpose. The Draconic Prophecy is as cruel as it is inexorable, it seems.

There is much you do not know about yourself, least of all your birthparents. People used to say you were orphaned by the Last War, and for a long time you believed that, without even wondering whose side, if any, your parents had been on. The Last War made a lot of orphans, after all. You made your peace with it, and tried to appreciate the life that had found you.

But then came adolescence, and puberty hit you harder than any other soul in the past three millennia. Your dragonmark appeared in a traumatic near-death experience that left you suddenly, painfully aware of the weight of ages on this world, and your own utter insignificance in the face of eternity and oblivion. And as if that wasn't bad enough, people started to avoid and persecute you. Aberrant, they called your dragonmark. Dangerous. Bad luck. Only one of those was wrong.

Now, you do best when you're alone and on the move. You hide your mark from others as best as you can, especially from those men with the Karrnathi accents and the green claw amulets who say they have such wonderful things in store for you. You know you won't last much longer without some answers, but where is one to even begin?

 
Feat: Mark of Death
Skill Proficiencies: Arcana and Religion
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Disguise Kit, Costume, Traveler's Clothes, 2 Pouches, 16 GP; or (B) 50 GP

 
 
Spell List
Spell Level Spells
1st detect evil and good, wrathful smite
2nd death armor, ray of enfeeblement
3rd animate dead, speak with dead
4th death ward, shadow of moil
5th raise dead
 
House Vol Heir Image

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