You were not forged on an anvil, nor born of metal and magic. You were made the hard way — through suffering. Your own people created you not out of craftsmanship, but out of desperate ambition. In hidden chambers deep beneath the warfront, prisoners, volunteers, and “chosen subjects” were subjected to cruel experiments to create living weapons. Flesh was replaced with plating, blood infused with alchemical fire, instincts rewritten with psychic drills — until you ceased to be what you once were.
For years, you knew only war. The indoctrination was total: your emotions stripped away, your memories seared to ash, your loyalty enforced by pain and command phrases. You became the perfect soldier — enduring, efficient, merciless. But somewhere in the endless march of battle, something broke. Perhaps your orders contradicted themselves; perhaps you saw mercy in the eyes of an enemy you were meant to kill. That fracture became your salvation.
Now free — or as free as one like you can be — you carry the scars of what was done to you. You are both victim and weapon, haunted by flashes of the person you used to be and driven to discover whether anything human (or living) remains beneath the armor.
- Ability Scores: Strength +2, Constitution +1
Warforged endure endless torment; your body adapted to alchemical fire and surgical ruin.
- Skill Proficiencies: Athletics, Intimidation
Drilled through war games and terror, you dominate foes physically and break their will.
- Tool Proficiencies: Alchemist's Supplies
You recognize the flesh-altering reagents they pumped into your veins during the experiments.
- Languages: One of your choice
Paragraph: Your race's dialect, warped by psychic scars and command phrases. - Equipment:
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Insignia of creators (defaced, etched into plating)
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Trophy from first rampage (jagged bone shard)
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Bone dice from obedience drills
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Scarred common clothes over experimental scars
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10 gp (salvaged arcane shards)
Paragraph: Remnants of your tortured origin, carried as both curse and proof of survival.
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| d8 | Personality Trigger |
|---|---|
| 1 | Command phrases ignite fury |
| 2 | Silence between bloodlust episodes |
| 3 | Detached observer of violence |
| 4 | Flashes of erased memories |
| 5 | Cold efficiency in slaughter |
| 6 | Hunger grows near the dying |
| 7 | Rejection of all creators |
| 8 | Pitiable, unfinished thing |
When hearing command phrases or entering combat, make DC 13 Wisdom save. Failure triggers bloodlust: advantage on melee attacks, +1d6 necrotic damage (1 min), but attack nearest creature each turn. Success suppresses it (1d6 psychic damage). 1/short rest. Advantage on Insight vs. charmed/dominated. Old contacts shelter you if instability hidden.
Your conditioning glitches into manic instability.
Suggested Characteristics
Flawed, feral, silent—erupting into cold violence.
Choose from Echoes table or standard Soldier characteristics.
Commands and violence trigger uncontrollable fury, granting unnatural prowess at the cost of restraint.
The corruption fused with your instincts creates bipolar extremes.
As Echoes of Conditioning, but add: During bloodlust, you can't be charmed or frightened. After episode ends, make DC 15 Wisdom save or gain short-term madness (1 min of catatonia).
Power comes with deeper instability.
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