Skywright Engineer Image

You were trained among the floating workshops and sky docks where airships are built and maintained. Skywright engineers understand not only metal and wood, but also the elemental forces that power the vessels of the sky. Through years of repairing engines and stabilizing arcane systems, you learned how to channel small amounts of magic to guide the elemental currents that keep airships aloft.

 
Ability Scores: Skywright engineers rely on precision, problem-solving, and steady hands when working on delicate elemental engines. Many develop keen perception and technical expertise through years of diagnosing mechanical failures in dangerous conditions.
Feat: As part of your training maintaining elemental engines, you learned to channel small amounts of arcane energy to stabilize magical systems. You gain the Magic Initiate feat. Many skywright engineers learn simple spells used in airship maintenance, such as Mage Hand, Mending, or Feather Fall.
Skill Proficiencies: Investigation, Perception
Tool Proficiencies: Tinker’s Tools, Smith’s Tools
Languages: One of your choice
Equipment: Tinker’s tools, a small engineer’s hammer, airship schematics, a set of traveler’s clothes, and a pouch containing 15 gp.
 
Skywright Specialty

Skywright engineers often specialize in different aspects of airship construction and maintenance. Work with your DM to determine your area of expertise, or roll on the Skywright Specialty table.

d20 Skywright Specialty
1 Alchemists and apothecaries
2 Armorers, locksmiths, and finesmiths
3 Brewers, distillers, and vintners
4 Calligraphers, scribes, and scriveners
5 Carpenters, roofers, and plasterers
6 Cartographers, surveyors, and chart-makers
7 Cobblers and shoemakers
8 Cooks and bakers
9 Glassblowers and glaziers
10 Jewelers and gem cutters
11 Leatherworkers, skinners, and tanners
12 Masons and stonecutters
13 Painters, limners, and sign-makers
14 Potters and tile-makers
15 Shipwrights and sailmakers
16 Smiths and metal-forgers
17 Tinkers, pewterers, and casters
18 Wagon-makers and wheelwrights
19 Weavers and dyers
20 Woodcarvers, coopers, and bowyers
 
Feature: Sky Dock Connections

You maintain connections among skywright engineers, mechanics, and airship crews. You can usually secure temporary work, lodging, or passage aboard airships or other large vehicles. Mechanics and crew members tend to treat you with professional respect, recognizing your knowledge of elemental engines and skycraft.

 
Suggested Characteristics

Guild artisans are among the most ordinary people in the world—until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness.

d8 Personality Trait
1 I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.
2 I’m a snob who looks down on those who can’t appreciate fine art.
3 I always want to know how things work and what makes people tick.
4 I’m full of witty aphorisms and have a proverb for every occasion.
5 I’m rude to people who lack my commitment to hard work and fair play.
6 I like to talk at length about my profession.
7 I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
8 I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
d6 Ideal
1 Community. It is the duty of all people to strengthen the bonds and security of communities. (Lawful)
2 Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3 Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4 Greed. I’m only in it for the money. (Evil)
5 People. I’m committed to the people I care about, not to ideals. (Neutral)
6 Aspiration. I work hard to be the best there is at my craft. (Any)
d6 Bond
1 The workshop where I learned my trade is the most important place in the world to me.
2 I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
3 I owe my guild a great debt for forging me into the person I am today.
4 I pursue wealth to secure someone’s love.
5 One day I will return to my guild and prove that I am the greatest artisan of them all.
6 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6 Flaw
1 I’ll do anything to get my hands on something rare or priceless.
2 I’m quick to assume that someone is trying to cheat me.
3 No one must ever learn that I once stole money from guild coffers.
4 I’m never satisfied with what I have—I always want more.
5 I would kill to acquire a noble title.
6 I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
 
Variant Skywright Engineer: Guild Merchant

Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant’s life lends itself to adventure far more than the life of an artisan.

Rather than proficiency with artisan’s tools, you might be proficient with navigator’s tools or an additional language. And instead of artisan’s tools, you can start with a mule and a cart.

 
Skywright Engineer Image

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