Daredevil Enforcer (2014 Rules) Image

You made a name for yourself not just through fear - but through spectacle. Whether as a rooftop runner for a crime syndicate, a bounty hunter who chases targets across impossible terrain, or a street performer whose stunts carried a darker edge, you blend agility with menace. People don’t just fear what you might do - they’ve seen what you can do.

 
Skill Proficiencies:  

  • Acrobatics
  • Intimidation

 

Tool Proficiencies: One type of gaming set or vehicles (land)
Languages: One of your choice
Equipment:  

  • A set of dark, flexible clothing
  • A token from a past job gone wrong (broken manacle, bloodstained coin, etc.)
  • A gaming set or a set of weighted dice
  • A belt pouch containing 10 gp

 

 
Feature: Reputation of Risk

Your reputation precedes you among criminals, performers, and thrill-seekers. When you display your physical prowess—leaping gaps, balancing in dangerous places, or making a dramatic entrance—common folk and low-level criminals are often too intimidated to interfere.

You can usually:

  • Gain an audience with underworld figures or street gangs
  • Dissuade pursuit after a bold escape
  • Find rumors about dangerous jobs, illegal fights, or high-risk opportunities

At the DM’s discretion, your reputation may also attract challengers eager to prove themselves against you.

 
Suggested Characteristics

Personality Traits

  1. I’m always moving—stillness makes me uneasy.
  2. I treat every situation like an audience is watching.
  3. I laugh in the face of danger, even when I shouldn’t.
  4. I size people up instantly—weaknesses first.
  5. I speak softly, but my actions are loud enough.
  6. I enjoy making an entrance just as much as an exit.

Ideals

  • Fear. Power comes from making others hesitate. (Evil)
  • Freedom. No wall or authority should hold me. (Chaotic)
  • Thrill. Life is only worth living on the edge. (Chaotic)
  • Control. Precision and discipline make me unstoppable. (Lawful)
  • Reputation. My name should inspire awe and fear. (Neutral)
  • Protection. I use fear so others don’t have to. (Good)

Bonds

  1. I owe my skills to someone who pushed me too far.
  2. I failed a job once—and someone paid the price.
  3. I’m chasing a rival who’s just as daring as I am.
  4. I perform dangerous acts to support someone I care about.
  5. A gang or troupe still considers me one of their own.
  6. I’m trying to prove I’m more than just a thug.

Flaws

  1. I take unnecessary risks just to prove I can.
  2. I underestimate anyone who doesn’t look dangerous.
  3. I rely too much on fear instead of trust.
  4. I can’t resist a challenge to my skill.
  5. I push people away before they can betray me.
  6. I escalate situations when subtlety would be smarter.
 
Daredevil Enforcer (2014 Rules) Image

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