You made a name for yourself not just through fear - but through spectacle. Whether as a rooftop runner for a crime syndicate, a bounty hunter who chases targets across impossible terrain, or a street performer whose stunts carried a darker edge, you blend agility with menace. People don’t just fear what you might do - they’ve seen what you can do.
- Skill Proficiencies:
- Acrobatics
- Intimidation
- Tool Proficiencies: One type of gaming set or vehicles (land)
- Languages: One of your choice
- Equipment:
- A set of dark, flexible clothing
- A token from a past job gone wrong (broken manacle, bloodstained coin, etc.)
- A gaming set or a set of weighted dice
- A belt pouch containing 10 gp
Your reputation precedes you among criminals, performers, and thrill-seekers. When you display your physical prowess—leaping gaps, balancing in dangerous places, or making a dramatic entrance—common folk and low-level criminals are often too intimidated to interfere.
You can usually:
- Gain an audience with underworld figures or street gangs
- Dissuade pursuit after a bold escape
- Find rumors about dangerous jobs, illegal fights, or high-risk opportunities
At the DM’s discretion, your reputation may also attract challengers eager to prove themselves against you.
Suggested Characteristics
Personality Traits
- I’m always moving—stillness makes me uneasy.
- I treat every situation like an audience is watching.
- I laugh in the face of danger, even when I shouldn’t.
- I size people up instantly—weaknesses first.
- I speak softly, but my actions are loud enough.
- I enjoy making an entrance just as much as an exit.
Ideals
- Fear. Power comes from making others hesitate. (Evil)
- Freedom. No wall or authority should hold me. (Chaotic)
- Thrill. Life is only worth living on the edge. (Chaotic)
- Control. Precision and discipline make me unstoppable. (Lawful)
- Reputation. My name should inspire awe and fear. (Neutral)
- Protection. I use fear so others don’t have to. (Good)
Bonds
- I owe my skills to someone who pushed me too far.
- I failed a job once—and someone paid the price.
- I’m chasing a rival who’s just as daring as I am.
- I perform dangerous acts to support someone I care about.
- A gang or troupe still considers me one of their own.
- I’m trying to prove I’m more than just a thug.
Flaws
- I take unnecessary risks just to prove I can.
- I underestimate anyone who doesn’t look dangerous.
- I rely too much on fear instead of trust.
- I can’t resist a challenge to my skill.
- I push people away before they can betray me.
- I escalate situations when subtlety would be smarter.
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