You are a genius, billionaire, and public figure whose life was nearly ended by a weapon tied to your own work. In the aftermath, you turned inward—studying, experimenting, and pushing beyond conventional limits.
Through intellect and relentless iteration, you have begun to unlock the underlying principles of magic itself.
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Arcana and Persuasion
- Tool Proficiencies: Choose one of your choice
- Languages: Draconic
- Equipment: Choose A or B: (A) Quarterstaff, Fine clothes (tailored, high status) • Tinker’s tools • A signet ring or personal insignia • A damaged prototype device tied to your near-fatal incident, Book (history), Parchment (8 sheets), Robe, 200 GP; or (B) 350 GP
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