You spent your life navigating the Wildspace currents and the silvery void of the Astral Sea. Whether you were a privateer, a merchant, or a scout, the deck of a spelljammer is more "home" to you than any world’s firm ground.
- Feat: Magic Initiate
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies: Navigator’s Tools, Vehicles (Space)
- Languages: Two of your choice
- Equipment: A Spelljamming Vessel of your choice, a spyglass, a set of Navigator’s Tools, a set of traveler's clothes, and a pouch containing 15 gp.
Feature: Captain of the Void
You are the recognized owner of a spelljamming vessel. You have a full crew loyal to you. They handle the daily operations, maintenance, and defense of the ship while you are away.
Suggested Characteristics
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Personality Trait |
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1
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I am constantly staring at the sky, charting constellations even when indoors.
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2
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I use nautical slang for everything (e.g., "starboard" instead of "right").
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3
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I find "gravity wells" (planets) claustrophobic and dizzying.
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4
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I’ve seen a thousand worlds and am rarely impressed by "local" wonders.
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5
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I keep a meticulous logbook of every meal, encounter, and moon phase.
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6
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I am fiercely protective of my crew; they are my chosen family.
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7
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I have a "space-shanty" for every occasion.
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8
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I prefer the silence of the Astral Sea to the noise of a crowded tavern.
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| d6 |
Ideal |
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1
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Freedom. The horizon is infinite, and no one should be caged. (Chaotic)
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2
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Discovery. The greatest treasure is finding a map coordinates no one else has. (Any)
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3
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Loyalty. A captain is nothing without a crew that trusts them. (Good)
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4
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Profit. Gold shines brighter than any star in the multiverse. (Neutral)
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5
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Power. Controlling a ship means controlling the fate of worlds. (Evil)
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6
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Order. On a ship, everyone has a job, and the law of the deck is absolute. (Lawful)
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| d6 |
Bond |
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1
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My ship is my life; I would go down with it if necessary.
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2
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I am searching for a "Ghost Ship" that vanished with my original mentor aboard.
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3
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I owe a massive debt to a Mercane who financed my first hull.
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4
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I carry a letter from a loved one on a distant world I haven't seen in years.
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5
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My crew saved me from a Neogi slaver ship; I’ll never leave them behind.
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6
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I want to find the legendary "Edge of the Multiverse."
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| d6 |
Flaw |
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1
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I am terrified of "dead magic" zones where my ship might stall.
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2
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I look down on "groundlings" who have never left their home planet.
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3
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I have a habit of "borrowing" supplies from ports without asking.
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4
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I am reckless when piloting, often pushing the ship past its limits.
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5
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I am suspicious of anyone who doesn't have "space-legs."
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6
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I will abandon a mission if I hear a rumor about a rare astral phenomenon.
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